View Full Version : Exocortex | Momentum 2.0

03 March 2011, 08:52 PM
Exocortex | Momentum 2.0 released!

Exocortex, in collaboration with Helge Mathee , is pleased to announce that Momentum 2.0, the ultimate real-time multi-physics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012.

Robust Multi-Physics Support

Exocortex Momentum 2.0 provides support for the following physical phenomena and their interactions:

Rigid Bodies.
Soft Bodies.

Preview Video:
more information, pricing, demo and more at:

Thanks Helge for this nice plug-in!

03 March 2011, 09:08 PM
It looks like they might have something there.....

03 March 2011, 09:57 PM
How would I do this?

I want to have some text that floats in space. Some particles come in and make contact with the text, and disturb its axes(rotate and translate) but leaves the general locaiton of the letters intact.

get me going with that, and I'll buy a license.

03 March 2011, 11:07 PM
Bullet has excellent constraints. You could easily set that up with some ball and sockets and/or springs being generated per letter, which also happens to be not too hard to do in ICE in general (which I understand momentum uses for front-ending).
You'd be fine.

Congrats to Helge for finding a venue to keep this project alive, and to Ben and the exo guys for picking it up.
Looking very good.

03 March 2011, 12:13 AM

This is very exciting, well done :drool:



03 March 2011, 01:26 AM
Is there another documentation besides the one that comes with the demo? It just says WHAT you can do, but not HOW you can do it.

03 March 2011, 09:40 AM
//edit: nevermind

03 March 2011, 10:07 AM
Thanks for all of your feedback.

adrencg: feel free to look at this tutorial:,
it shows how to get floating letters with Momentum. Very easy.

However, folks, please don't expect me to do a tutorial for every single use-case. Since the ICE integration is so extremely powerful, it is absolutely impossible to describe how you can achieve all of the effects that can be achieved with Momentum.

I will be releasing the other tutorials of the series on a regular basis.

03 March 2011, 02:42 PM
Wow, you're own private tutorial! Not that's service! Better buy that license now ;)

This product looks incredible. Great work guys!

03 March 2011, 05:29 PM
Thanks for that letters tute, its exactly what I was talking about.

03 March 2011, 05:45 PM
This is one awesome piece of kit. Congratulation to everyone involved!

I would have bought it already, but both my Softimage and MSDN subscription are up for renewal this month and my wallet is looking mightily thin . Hopefully I'll get it by the next paycheck.

Now, is there any chance of Gear getting some Helge lovin'? ;)

03 March 2011, 07:15 PM
If you're even thinking about getting this, just go ahead. I have the full version and its great stuff.

03 March 2011, 03:58 PM
I don't want to push your good nature by helping me out Helli, but can you tell me how the letters can become springy? Is there something I can add to make them try to return to their original positions, until being struck by another particle?

03 March 2011, 03:41 PM
of course. you will have to remember their original position, and use a linear velocity force that is pointing towards that center, instead of no velocity at all.

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03 March 2011, 03:41 PM
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