View Full Version : Colt 45 Help

03 March 2011, 09:20 PM
I'm still new to modeling, but I'm trying to practice and I'm always stumped what would be a good beginner project.

I'm dabbled with modeling guns and rooms, but I've never seen a project done from beginning to end.

And now I'm finally taking the time to do it, and I'm modeling a Colt 45 handgun, often found in Video Games, and I'm struggling with a certain part of the gun as shown below...
( 2 links)

The arrow is pointing to the part where its an oval part near the barrel and it somewhat skews in, and im not sure what to do to model that.

I'm wondering if i have too much geometry right now and i need to restart and block it all out first then worry about detail.


03 March 2011, 12:44 AM
First, when you post an image of your modeling it's better to remove the grid, as it obscures the view. Second, the biggest problem here seems to be that you have everything square with no curves. Instead, you should be building up your curves as you go along. When you get to a small detail, don't simply ignore it- keep it in mind as you continue modeling, because your final topology will have to include that small detail and it's better that you keep it all in mind while working.

The top part of the gun moves while fired- it's a separate piece, so it should be a separate model. Here's a quick guide showing how to start: (

03 March 2011, 09:21 PM
Very nice. Thank you for your post.

That helps a lot, and sorry for the nooby post with the Grid on :/

I think I like Plane modeling better than Box modeling, it seems to have more freedom when you model. I'm going to work with your method you showed and continue to practice, thanks again.

One Other question, with this style of modeling, would you take that half of the gun and mirror it to the other side?

03 March 2011, 01:33 AM
Just apply the symmetry modifier.

One mistake I made in the demonstration was that I modeled the gun while it was on the ground. I should have rotated the reference plane 90 degrees; that way, I would have applied the symmetry around the X or Y axis instead of Z.

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03 March 2011, 01:33 AM
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