View Full Version : ALIENWARE Challenge Entry: Dimitri Berman

10 October 2003, 06:17 AM
Dimitri Berman has entered the ALIENWARE Challenge.

10 October 2003, 06:20 PM

Start. Gonna work it a bit more. And I'll explain what's going on once i'm done.

11 November 2003, 10:47 AM

11 November 2003, 03:14 PM
Dood, this is awesome. I really like the colors! the forms remind me of Giger <sp> Shown alot of creativity here. I would like to see a more detailed sketch, but if u see it in your head clearly enough, which I'm beting u do, then lets see some modeling! I'm excited.. keep up the good work


11 November 2003, 03:47 PM
Wow, that's one aggressive concept
Really nice. Like the colors on that second one

This will look great in 3d
Keep it up :thumbsup:

11 November 2003, 05:23 PM
Hello, just wanted to say that your design rocks and that it has much potential!

11 November 2003, 05:14 AM
Thanks for all the comments guys. I only added a little to the concept, been too damn busy.

The final colors will probably be quite different from those. I'll probably go for a darker overall image, with greater contrasts. But anyway, time to start on modeling, i'm way behind :p

11 November 2003, 05:17 AM (

Roughing out the composition

11 November 2003, 05:19 AM (

A small update. Next, modeling.

11 November 2003, 06:05 AM
one of the potential winners for me. fantastic energy in your sketches. fair play man.

11 November 2003, 09:41 AM
Good sketching progress, the compositing is nice too, It will have a very good chance just keep going...:applause:

11 November 2003, 09:58 AM
Superb! First entry that really made me stop and look really closely. I can’t wait for the 3D version. The composition is really strong, great movement.

11 November 2003, 11:03 AM
I'll certainly be keeping an eye on this one. Lots of implied detail in your drawing. Please make sure it makes it into 3D!

Great, great idea.

11 November 2003, 06:07 AM (

Started modeling it finally. It was pretty hard to set up the viewport right so it looks like the concept painting, but I will probably adjust it anyway as I go along. This is gonna take forever :P

11 November 2003, 07:09 AM
Your sketches have a lovely energy to capture movement and power extreamly well! If you can capture that same energy and movement in your 3d rendidtion, you will surely have a very good contender here!!!

And as for measuring up the viewport and sketch, but ur sketch as your background, and align it that way...

11 November 2003, 05:17 PM
Really like your sketches.... Especially for the fact that you can see the volution in it!!! Great work!!! :thumbsup:

Good luck for th 3D version!!!

11 November 2003, 12:18 PM (

More modeling. Rendered under a skylight. Sorry for the small size, but even at this res, it took forever. I can't imagine what the final will be like.

11 November 2003, 12:19 PM (

This one shows some of the detail a little better. Just working on the terrain.. it is rather complex.

12 December 2003, 06:44 AM (

Doing more modeling. I'm really behind, seeing as there's still quite a bit of work left to do.. and then texturing and lighting... and then getting the mood right. Plus I'll still have to render the damn thing ;) But it's all in good fun.

12 December 2003, 01:57 AM
Wow, your entry is gonna be incredible! I can hardly wait to see it done!

12 December 2003, 02:37 AM (

Finished with most of the modeling. The rest will come in form of particle streams, which I will probably add as one of the last elments.

Time to start working on the shaders..

12 December 2003, 05:03 AM
I think you are going to enjoy your new computer. :D

This is incredible... Really, Really Incredible.


12 December 2003, 03:01 PM
Holy frick fraceting flippin, flip flap. Man they should just give you one of those computers right now so you can have the extra power to finish this awesome work!!! I very rarely ever comment on wip's - meaning this is one incredible piece. I actually bookmarked this thread when I saw your first concept image wondering how you would put this in 3D and I'm not disappointed in the least.
Go tri1cky go!

12 December 2003, 05:23 AM
lol, thanks aurora, chad :)

The hard work is still ahead though, the textures and final composition is gonna be tough. I'll post some shader tests soon that I'm working on... the color scheme I think might change from my concept a bit.

12 December 2003, 07:49 AM
Just working on some shaders.

12 December 2003, 11:42 AM
scary :thumbsup:

12 December 2003, 12:57 PM
SKARY KOOL!!!!And damn detailed!!woha! lot man!a lot!


12 December 2003, 07:35 AM
Thanks guys. Actually I've decided to make it less 'scary' and brighter overall, I'll post an update in a bit.

12 December 2003, 03:16 AM
Nice textures. The level of detail in your modelling is astounding, one of the best so far.

12 December 2003, 06:08 AM
Jep, looks wow wow... !!! :applause: Just massively fat and kewl!
cant wait to see more! Keep Rockin' :buttrock:

12 December 2003, 09:59 AM
Most definitely make it brighter- on last picture everything is washed in black ink. You have excelemt model- do not hide it in darkness.

12 December 2003, 11:39 PM
i really liked your sketching, but when i saw your model i think its amaaaaaaaaaazing!!! work, youre really enjoying this contest, dont u? good luck, i will follow your steps from here:applause:

12 December 2003, 11:44 AM (

More shader work on one of the significant objects in the scene.

12 December 2003, 11:50 AM
-RK- hmm... I agree. I'll re-work that, thanks for the tip man!

the1st_angel - hell yeah, i'm working at it... your work is amazing too, good luck! :)

rattlesnake - yeah I am.. I'm putting a lot into it, it's the first contest I've been in.. simply because I really liked the guidelines. It allows me to express what I really want, no restrictions, and with good ideas to start off with. Hopefully you're enjoying this as much as me :)

conundrum, OZ, thanks for the comments guys!

12 December 2003, 10:02 AM
Impressive, you have nice peice here, i like your models, i also suggest you try to put a new plan for lighting it is the only thing your sketches, modeling and texturing lacks. well, i think speeking about lighting is a little premature. looking forward to see what you are up to.

good luck :)

12 December 2003, 10:39 PM
Hey, thanks for the comment designer. I agree... I'm still unsure on general lighting of the scene, but I already started working that out, so we'll see how it turns up.

12 December 2003, 12:43 AM
Thanks tr1icky, you're a true modeling ace, I'll sure be here to see how you deal with your lightning!
Keep groovin' your stuff rocks!:buttrock:

12 December 2003, 10:32 PM
Great work. A lot of detail :applause:

Didn't recognize the software. Which is it? If you care to tell :D

Just amazing...

12 December 2003, 02:36 AM
Great scene man, it's very nice like this, it's really looking like an alien scene, maybe add some more 'signs of life' but maybe not :P
Just dont know anythink better to say ;)
So keep it up!

12 December 2003, 03:08 AM
Update!!, update!!:bounce:

12 December 2003, 06:59 AM
:bounce: thanks for your :bounce: comment! I sing along with Rattlesnake Update Update!:bounce:

12 December 2003, 01:15 PM
That's one hell of a work. Can't wait to see it finished... Wish you luck. :thumbsup:

12 December 2003, 07:01 PM
Damn, thanks everybody! I've been visiting my parents in new mexico for christmas, but I'll be back to my REAL home early january and then I'll post some real updates! It's that time now, we all gotta hurry.. the last stretch! :buttrock:

12 December 2003, 07:04 PM
Oh, Hellsp4wn, I'm using 3ds6 for this and I'll be rendering it entirely using mental ray. I do not know mental ray, but this is giving me ample opportunity to learn it, so we'll see what I can come up with!


01 January 2004, 08:51 AM
I hope this helps.

While looking at my image I provided meself with a checklist. and answered it myself as well. Take a good look at your image and ask yourself these questions. If you are satisfied with your answers then your probably on the right track.

Q: You are standing on some unknown alien setting. This location seems to be whispering to you,

Q: you have a feeling that something was created here.

Q: maybe even the land itself is alive.

Q: The location seems unpopulated, but not necessarily abandoned or neglected, nor rusting or decaying,

Q: but life forms are inexistent.

Q: The location where you stand seems to be moving and it is difficult to comprehend its function or intent.

Q: The surfaces and materials that surround you are nothing like you have ever seen before.

Q: The design and layout of the location defies logic or the laws of physics, though only slightly, it seems that reality here is somewhat obscure.

Q: You feel a sense of grandness and awe, your breath is coming in short tight gasps from witnessing this alien phenomenon as it starts to overwhelm you. You cry out, "Is anyone there?"

Tip#2 – if the lights are on, then somebody must be there.
Tip#3 – Freezing grapes suspends their animation.

Dear colleagues in the cg arts,
I have scanned through almost all your works. In my book all of you are winners. Because we were all pushed to the very outskirts of our creativity and having so much fun at the same time. Your imagination is truly unique, inspirational, and your own original creation. Nobody can take that away from you. Remember that. But, the reality of things…is reality itself. Someone has to contain our imagination to an acceptable level. Whether it be a client, our boss, or the general public. We know what we want but they know what is best. Rules and regulations are definitely on reality’s corner. I am not saying reality is the enemy of imagination. Since imagination has no rules then we are in a better position to comprehend.
Frank Lloyd Wright was a genius but his imagination was contained within the boundaries of the structures. So was Spielberg and his movies, and so are each and everyone of you and your design…think about it.

good luck and do remember....


01 January 2004, 08:38 PM
Man, my internet's been down, but I've been working, and now it's up! Deadline looms, I bet everyone's working their asses off like me! :)

I'll be uploading a bunch of stuff I've done, most of it old, but just to have a continuity for things..

01 January 2004, 11:55 PM
wow, cant wait to see progess:bounce:

01 January 2004, 03:48 AM
If this wasn't so much fun, I would quit now ;) Kidding, but your work is superb and quite inspirational! Good luck! :bowdown:

01 January 2004, 03:57 AM
:bounce: Update? :bounce: Update!:bounce:
can't wait to see!!!! And of course best luck, as you seem having same troubles like me... Keep on rockin!!!!buttrock:

01 January 2004, 12:25 AM
Ok, here we go. I'll follow up with variants and changes I've made over time:

This is the yellowish version I was playing with...

And here is another perspective of it:

01 January 2004, 12:26 AM
But I wanted the image colder. The Overworld is about to transcend, in a matter of speaking, so it is leaving everything behind and moving to a new state of being. That means all the energy is rising and drifting away and what is left behind is cold and barren, so a warm feeling to this place would not really fit. Here is colder versions of the shaders...

01 January 2004, 12:34 AM (

Here is one of the renderings that is coming more close to the final.

01 January 2004, 12:34 AM
I sort of wanted to add more detail to things as there didn't seem to be enough. So I thought I would break up the ground in the center and add another city-like formation there that'd hint at a stronger level of civilization. Although this will be shaded with some kind of self-illuminated material so it will not look like a city per se.

Besides that, the center object bothered me a little so I wanted to rework that as well. Here is one of the new wireframes:

01 January 2004, 12:42 AM (

This is the latest (and final) wireframe of the reworked scene with new geometry. You can see the lighting structure in it with some directional and omni lights. I only have 16 lights in the scene (and only 2 of those 'main'), simply because my computer can't handle more at rendertime. But this should be enough...

01 January 2004, 01:57 AM
What ever color, your models are EXCELLENT.
I love both solutions, the dark and the light one.
Good luck:bowdown: :wavey:

01 January 2004, 03:39 AM
eska - thanks ! The newest version differs from the other two I've posted in color, it's too bad it takes so long to render or else I'd post it now, but I'll have to wait for tomorrow probably.

01 January 2004, 08:42 AM (

The first of a few 100% zoom texture renders I will do. I'll probably do two or three more just so various sections of the image can be seen. Also the lighting is subject to change a little in the post-effects stage.

01 January 2004, 08:58 AM
Very cool. I love the POV - lots of potential here!

01 January 2004, 09:04 PM
JamesMK - thanks man! Last day, gotta get it right! Great work btw, I love your style, carries so much movement with it!

Some more texture close-ups...

01 January 2004, 09:46 PM (

Another texturing shot. All are fully procedural with no use of bitmaps (probably explains my insane render times, but it's something I had to do :P)

01 January 2004, 09:59 PM
hey, this one have lots of detail, great modelling man:buttrock:

01 January 2004, 09:59 PM
Whoa, keeps on looking veeery massive! Lacking a better word - it's really fat meaty stuff. Very tangible. I bet the final is going to look totally top-notch.

01 January 2004, 12:50 AM
Thanks guys. The hardest part is putting it all together into a coherent scene that looks badass, right? :P

And yeah, I am trying to make it very solid, there's no transparent materials in my scene, mostly because I want this a planetary environment but with unnatural composition. So let me know if I succeeded once I post the final! :)

Great work both of you btw!

01 January 2004, 12:52 AM
Originally posted by tr1cky
Thanks guys. The hardest part is putting it all together into a coherent scene that looks badass, right?
Double-right! :D Aye.

01 January 2004, 02:47 PM (

This is the final render. I will now go over it with Photoshop and spice it up a little ;)
Because of my crappy computer and 3ds configuration there's certain things I simply could not render.. like the glows. Even this took 2 days, for 2, 3ghz machines.. crazy. Anyway..

01 January 2004, 02:52 PM
Keep fighting tricky.
This one will be a awsome piece.
Best luck:thumbsup: :thumbsup: :wavey:

01 January 2004, 04:34 PM
thanks eska, good luck to you too! Almost no time left!

01 January 2004, 05:40 PM
Very nicely and tr1ckily done. :beer: Good luck in the judging! :bounce:

01 January 2004, 07:00 PM (

A near-final composition and effects rendering. I will just be tweaking a few things and post the final quickly.

01 January 2004, 07:22 PM
Hey tr1cky, this is awsome work mate, wonderful realy the colors are great too, i don't know how it will look without the grain.

keep up this great work :applause:
waiting for your final image.

01 January 2004, 08:21 PM
Thanks Designer2! Your work is superb as well, very unique. Man, time's running out, I should be updating the final image. This contest needs to go for another week!

01 January 2004, 08:47 PM (

Well, here it is, the final image.

Overworld, the nature's drive for self-perpetuation through evolution. Depicted here is an old world encased in a fully organic mantle, the near-sentience of which has just realized the death of the patron star. To preserve life, the planet itself needs to transcend physical substrate and funnel itself as an energy beam to the nearest star. This is the last moment of movement, of gathering of the energy, and the release of the living planet's inherent force in search of a new home. An abandoned outpost of an ancient race will find itself as the first of many sites from which the Overworld will release itself into the cosmos.

Thank you everybody for your support, it's been great, tons of work, but I loved every moment of it. See you next challenge! ;)

01 January 2004, 08:49 PM
Oh tr1chy(and not tricky)...,
this is sooooo beautiful.
Every compliment
Best of the best:thumbsup: :thumbsup: :thumbsup: :wavey:

01 January 2004, 10:57 AM
Thanks eska, good luck to both of us :)

01 January 2004, 12:08 PM
i keep on impressed by your modelling skillz man:eek: , icant imagine my machine handle that models, theyre so detailed:thumbsup: , about the image itself what can i say, it looks so, so, alienish? well it looks great, your work on textures is freaking awsome:drool: congratulations man and god luck:thumbsup:

01 January 2004, 10:48 PM
i just wanted to say that i luv it.

01 January 2004, 10:56 PM
Wicked tricky drops da bomb.... Haha, Big time, Big Fantastic, breathtaking! Best luck on th final Judgement and keep on rockin'!!!!!:beer: :buttrock: :beer:

01 January 2004, 03:23 AM
thanks cullen, 1stangel! I love your entry, 1stangel, good luck to both of us man!! :beer: :bounce: :buttrock:

01 January 2004, 06:44 AM
This is amazing, the way youve incorporated nietzsche's concept of over coming oneself to ottain a higher human.. good work. I hope others notice this one.

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