View Full Version : Problem Light through mesh

02 February 2011, 05:13 PM

I've run into a wall here in Maya... I've modelled a character and then placed a spotlight behind. The light shines through the character and hits the foot.This happens with all lights, so the problem must lie in the polyobject.

I've checked all Normals, and all normals point outward.
Conformed normals, avraged normals
Changed materials, deleted history, deleted unused materials
I've exported the polymodel to .obj and imported it back Maya
Closed down Maya, deleted maya environment, scripts, etc, and restarted Maya again
Used result.
Used select using constraints....nothing wrong...
raytrace on (
please, any ideas?

02 February 2011, 08:40 PM
Did you Unlock Normals?

03 March 2011, 10:57 PM
To follow InfernalDarkness advice, i usually do this following actions that works well to clean an object normals :

-Set Vertex Normal
-Unlock Normals
-Set To Face
-Then soften or harden it depending on your object type

Have you also tried a Separate to make sure you really have only one object ?

CGTalk Moderation
03 March 2011, 10:57 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.