I am trying to find a way to be able to completely settle particles before and after they are interacted with. I have a drink bottle that is 1/4 full. It is completely still to begin with, then is knocked over, causing liquid to spill over. The bottle stays in that position, which leaves the liquid to settle again.
I read about using kSpeed daemons to settle particles whilst locking the timelines or drag force, but I'm not quite sure how to correctly set these daemons up.
Any help/advice would be greatly appreciated.