Are there any limitation as to where MMeshIntersector can be used? I am trying to use it inside a deformer but I am unable to get MMeshIntersector.getClosestPoint to pass normal information to a MPointOnMesh.
All the examples that I have found show MMeshIntersector used inside compute
instead of deform. Has anyone successfully used a MMeshIntersector inside a deform function?
Thanks in advance for any pointers.