View Full Version : Color concept and wip textures...

02 February 2011, 06:32 PM
Hey all, I've been meaning to post here for a while now, just haven't got around to it until now. Here is my color/material concept and a few screens, all WIP.

02 February 2011, 06:37 PM
My immediate favourite. Love the concept.

02 February 2011, 09:33 PM
love the brush work, beautiful Paint Effeckt.

02 February 2011, 05:08 AM
Nice work man looking awesome love the textures and the colours just work together really well.

02 February 2011, 12:13 PM
beautiful concept, I really like the overall look. Good work so far :)

02 February 2011, 07:09 AM
This is really awesome.....very beautiful concept :thumbsup:

03 March 2011, 06:32 PM
Thanks everyone. Here's an update. I'm pulling my hair out trying to get this finished by the 7th though.... anyone else worried about finishing before the due date??!

Maps shown here are color, dispFine, dispMedium. I've done some test renders in maya with several more maps though (spec, specRoughness, Glossiness, Reflect...)

03 March 2011, 08:07 PM
awesome work love it . i stuck in the same boat i dont know how i going to complete it on time

03 March 2011, 08:42 PM
awesome work love it . i stuck in the same boat i dont know how i going to complete it on time

We will be picking some finalists on the closing day and will then give them some extra time to polish, render etc. The standard of work so far has been amazing. Keep it up!!!

03 March 2011, 03:30 AM
wicked as man loving the face and cloth textures !

03 March 2011, 04:52 AM
I'm loving the "wicked as" kiwi slang! ;)

03 March 2011, 03:06 AM
Your final product is so close to your concept its incredible! I definitely love your work... the skin is "wicked" too :)

03 March 2011, 06:12 AM
submission images....

03 March 2011, 09:57 AM
Tentacles could use a darker color on the underside to counter the SSS but hey - looks freakin' cool.

03 March 2011, 10:01 AM
Looks great. I guess being nit picky there is some texture stretching in the disp at the top of the tentacles, and I'd probably put some creasing into the leather on the goggles.

But then again... :)

03 March 2011, 03:29 PM
Thanks guys! Yes i noticed the stretching and there is heaps more that can be done to him. Be as nit picky as you want, it only makes him better! I had thought about making the underside of his tentacles darker but something just felt more natural and organic about keeping them lighter. Like they weren't getting as exposed to sun as the rest of the head. I suppose I could push the SSS backscatter weight a bit more. I'll give the darker underside a try though. Thanks!

03 March 2011, 08:03 PM
Looks great! Nice job.

03 March 2011, 04:35 AM
Not that it counts at this point anyway since the competition is already over, but I had more render that came through after deadline and I'd thought I'd post it anyway, as well as the other two I put up yesterday.

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03 March 2011, 04:35 AM
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