View Full Version : setKeyframe doesn't work with Maya layers?

02-17-2011, 12:40 AM
Hi all,

I can't get setKeyframe to work inconjunction with Maya animation layers.

If I create an object and use setKeyFrame like this:
setKeyframe -at rotateX -v 4;
it works fine.

However if I then add an animation layer that includes my object and then use setKeyFrame like this:
setKeyframe -al BaseAnimation -at rotateX -v 4;
the keyframe created has value 0.

This happens regardless of which layer I try to set.
It doesn't happen for translate keys - those appear to work properly- only rotate keys are broken.
It doesn't happen if the new layer doesn't include the channel I'm trying to set.

I use dkAnim pretty extensively and this makes it impossible for me to use it with Maya layers, which are otherwise really, really useful. Can anyone help me?



02-23-2011, 03:37 AM
Can anyone confirm that this happens, that it is actually a bug in the software and not something specific to me?

Thanks again!


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02-23-2011, 03:37 AM
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