I'm making pants which are ~3.1 units in length; my units are at the default cm. I've been reading that to adjust this, the nucleus Space Scale should be 0.01. However, when I set the scale to 0.01, the cloth is unbelievably rubbery and stretchy, even when I up the stretch resistance to 1000. Right now I have the Space Scale set to 50, and my stretch resistance is still 750. I would like to simulate heavy denim, but right now it looks more like medium-weight cotton, even with the Mass set to 50.
Furthermore, as you can see, the cloth is really bloated. I read in documentation online that you can decrease bloating by adjusting the cloth's Self Collide Width Scale, but I adjusted in both directions and it acted terribly, with many interpenetrations. I have Point-To-Surface spring constraints on the waist and weld constraints around the tail area. The cloth poofs out when it sims. I've tried adjusting the collision Thicknesses for the cloth and passive collider (both increasing and decreasing them), but they just increase the number of interpenetrations during the simulation. And by interpenetrations I mean the cloth catching onto parts of the body during the sim (which is just a walk cycle) and also catching itself and tangling.
Here are my settings for the cloth and nucleus solver as well:
Any help is much appreciated! I scoured the web for information before I posted here. I have a hunch that this is all due to the solver Space Scale being wonky, but I tried everything from 0.01 to 1000 and have been banging my head at the wall.