I have a scene with an nCloth that has tearable surfaces, and would like to use motion blur.
The render crashes on the frame the tearing begins. Regardless if I use rendered motion blur or a motion vector pass.
I've read in a post by Duncan that topology change (as in tearable surfaces) is a problem for motion blur...
Does that mean I can't make motion blur in this scene, or is there a way to solve this?
Thanks a lot,