View Full Version : Updating external code when transform/bbox is changed?
02 February 2011, 09:43 AM
Is it possible to retrieve the transform/bounding box from a node every time it's changed (in this case a MPxSurfaceShape)? I'd like Maya to handle to modelling part but I have my own classes for calculations outside Maya that needs to be updated every time the geometry changes. Simply requesting it when needed will not do. Any thoughts on how this can be implemented?