View Full Version : Mass texture application?

02 February 2011, 06:04 AM
I'm doing a conversion for a racing game track.

Opening a track from Rfactor, it comes in a series of GMT files. Using 3DsimEd I was able to import them as a single 3DS.

I have a few hundred .DDS files to associate and apply to the model. I'm a self taught max user, so I'm not too decent with texture application, and a bit confused by multi-sub materials.

I'm just wondering if there is a way to apply the files easily? Avoiding the trial and error method?

Thant you. :)

02 February 2011, 06:40 AM
Bump? nudge?

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02 February 2011, 06:40 AM
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