XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Relfection issue

02-10-2011, 03:55 AM
hey guys

Quick thing I have this Env which is just a sphere with a ramp on it ... then have the BG which is reflective and thesse cubes that will fly over this ...
So as you can see for my screen shots I do not want the reflection that the ENV is given me on my BG but I like it on the Cubes ..
so I was wondering if there is anyway something like the LightCentric stuff but for geometry?
or any ideas on how can I accomplish this ... thank you.

Does this make sense?

http://img64.imageshack.us/img64/4223/screenshot20110209at518.png (http://img64.imageshack.us/i/screenshot20110209at518.png/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img560.imageshack.us/img560/7086/screenshot20110209at519.png (http://img560.imageshack.us/i/screenshot20110209at519.png/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img196.imageshack.us/img196/4223/screenshot20110209at518.png (http://img196.imageshack.us/i/screenshot20110209at518.png/)

Uploaded with ImageShack.us (http://imageshack.us)

02-10-2011, 07:29 PM
Remove the checkmark from the background and env as shown in the picture. Remove the reflection from material. It seems to be so ...

http://img691.imageshack.us/img691/5968/001gke.th.jpg (http://img691.imageshack.us/img691/5968/001gke.jpg)

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02-10-2011, 07:29 PM
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