It happens in Maya 2011 x64 SP1 when rendering to exr format when using color management option in common render settings.
Im using sun and sky for lighting my scene. I didnt know what was causing it but when turning off "color management" the green tint dissapeared....but then all my textures doesnt have degamma for linear workflow :(
Is there any solution? I know I can gamma texture by texture manually but hey its 2011 :)
I also experienced a odd behavior when switch to other linear capable format (.hdr) - it doesnt have that greenish color in there but other weird image errors in shadow areas (pure purple color or blue - something like color clipping but Im not sure what it is)
Im thinking that the new color management also doesnt correct color swatches or layered texture nodes but only file textures....hmmm seems like another "half route" solution from Adesk...
Any ideas boys and gals??
Thx in advance!