View Full Version : hardware particles with MR


fu33ylogic
02 February 2011, 11:38 AM
Hi am trying to do a reflection pass of some hardware particles in mental ray but can't seem to turn off primary visibility for the particles so that i just get the reflections... read a post on this forum that said that if you are using hardware particles in mental ray you can't alter the render stats stuff + my render stats is greyed out... Have tried altering opacity on the particles,etc but nothing seems to work. Just wondered if there was a way round this apart from using instanced geometry? thanks!

fu33ylogic
02 February 2011, 12:45 PM
sorry-fixed! Visibility options are in the main node not the shape node and the derive from maya flag needs to be turned off to change visible to no.

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02 February 2011, 12:45 PM
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