02-09-2011, 06:07 AM
I have rigged a character, and I used clusters to control smaller aspects of the character's rig. IE- sideburns. The way it's set up now, I have a cluster attached to verts. Then I have that cluster parent constrained to a control. The control is within it's own group, and cluster is within it's own group and both groups are parent constrained to the head control. So when I move the cluster control, it moves the cluster which moves the sideburn based on the cluster weights I painted.
So far so good, but here comes the problem. When I rotate the character 180 degrees, then move the cluster control, the translate on the X and Z are flipped. Forward is backwards, left is right. Somehow the cluster's orientation is not rotating along with the rig it is parent constrained to.
I have searched the web looking for any posts on this topic, but found none that fit my scenario or solved it.
Any suggestions would be greatly appreciated.