View Full Version : how to, hold out shader for textured leaves on a plane

02 February 2011, 09:08 PM
Fairly new to Max so this is a basic question

I have plants with leaf textures on planes that I have on fire from fumeFX.

I want to have a holdout materiel on these plant that recognizes the leaf textures.

When I put the Matte/Shadow shader on then you see the whole planes used for the plants branches.

I'm using scanline to render the fire.

Does anyone know how to get this kind of holdout texture to work?

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02 February 2011, 09:08 PM
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