View Full Version : Playgenic looking for Senior Artist in Munich, Germany

02 February 2011, 02:33 PM
Playgenic GmbH is a gaming startup based in Munich. We build games for the web. For social networks, web-browsers and smartphones. Our games can be played anywhere and at any time. They will also, hopefully, be a lot of fun for a lot of people.

If you decide to work with Playgenic, you can shape your own working environment. We are a young company with a flat hierarchy and high aims. We believe in SCRUM and open communication, in self-motivation, responsibility for everybody and free weekends whenever possible. We welcome international applications. Please come and join us.

university degree or proven equivalent experience and skills
excellent and versatile artistic skills, both classic and digital
7+ years of professional experience working in the games industry on art and asset-creation with growing complexity
successfully delivered several gaming projects across all stages of development (concept, development, launch, experience with operations-stage of online games preferred)
expert in 2D- and 3D-software like Photoshop, Blender, zBrush, Modo etc.
deep understanding of shaders and material expressions
experience with 3D-modeling and animation principles, firm technical skills in rigging and scripting especially regarding organic objects
experience and deep understanding of art/animation pipelines
able to set up and optimise interdisciplinary workflows
experienced working with outsourced content and proven ability to work with outsourcing teams and external partners
excellent organisatorial skills and attention to detail
firm believer in “leave your ego at the door” aka “crush the joy”
highly self-motivated, team-minded, flexible, reliable, loyal, responsible and able to work under pressure

direct, coordinate and review the work of the project art team and other internal and external content creators to ensure highest asset quality and unity of visual style
create concepts, prototypes and examples that allow developers to create game content with minimal revision, providing specific art assets that serve as a quality benchmark for the product
provide product aesthetic vision to key stakeholders through the preparation and presentation of appropriate project materials (including milestone updates, work-in-progress presentations and marketing materials)
collaborate with other artists, developers and game designers to establish best practices and improve product art pipelines
provide original and creative input, inspiring the art team and making a significant contribution to the overall quality of the product
act as a role-model for artists by emphasizing project and company goals, provide aesthetic feedback on performance and mentor and train artists in aesthetic and production skills

Please send your application with CV and covering letter as well as desired salary
to We appreciate work samples or links to successfully finished projects where applicable.

CGTalk Moderation
02 February 2011, 02:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.