View Full Version : Detailing Dezkin- lightrig

02 February 2011, 10:09 PM
first of it great to see a texturing challenge like this and for such a great tool from foundry i been playing around with Mari on my new rig which I set up nice timing for buying it and just a challenge to keep me motivated .

just posting some references and simple paint over in photo shop trying to get a feel of the character and the materials and trying to imagine a good colour scheme i still experimenting and constructive critis will be welcome I have started bit late but i want to complete it well in time :bounce:

i want to build a story around this character as it helps to understand him his personality and who and what he is which in turn effects the rest things like what he does how he dresses and what he has gone through after seeing the character I made him to be some kind of space pirate anti hero personality here are is a colour test and reference mostly for the clothes , material, eyes,guns ,skin and things like that still thinking about a environment colour schemes are not final but have a look in my mind but also will evolve in the process

thank you cgtalk looking forward to this as its my first ever challenge and a noob like me a great learning experiences and best of luck to rest of the guys go crazy painting

02 February 2011, 11:17 PM
I love the red eyes! I don't know if you've seen it, but that new film Black Swan has a cool part where the main character's eyes become red, and they had a really great way of doing it in a way that was believable and very realistic. You should check it out if you haven't already seen it. Good to see you've made a conceptual contact sheet there to focus your ideas and inspiration.

02 February 2011, 11:21 PM
high resolution images

02 February 2011, 11:27 PM
What's up with the swastika, out of interest?

02 February 2011, 11:39 PM
thanks Leigh for the heads up I will defiantly make a point to see it i just seen the posters will definitely check it out . The inspiration for the eyes came from elephant eyes they look magical and have a mystic about it something i am trying to focus on as i feel eyes are the doorway to emotions and the better they look better the character looks some symbols on his clothes something similar just picked something striking to give him depth to the story like he worked for wrong side and now he want to redeem him self just building my own version of story to better understand the charcter

02 February 2011, 02:09 AM
ok my first model textured in Mari :wip: . choose to do the gun as it is simple prop and wanted to get feel of Mari this are straight renders used maya and rendered in mental ray no passes till now just straight renders please do give your critics please wanted to get the maximum in 3d so i have more flexibility for composting used mia shader in maya here are the renders wanted it to be production ready asset from all angels

Mari is awesome once one understand its logic thank you foundry :thumbsup:

02 February 2011, 02:14 AM

02 February 2011, 02:28 AM
this is my shader network and reference using bump and normal map trying to get 8 bit displacement working will try again to get it work some one has nice tut send me the link tried some tuts but dint work but i think i know what i did wrong will try again

02 February 2011, 03:05 AM
and here are Mari screen shot and texture files

PLZ Give me your crits guys thanks will be uploading some more accessory soon

02 February 2011, 01:16 AM
some more work dint get much time this week to work so progress is slow

02 February 2011, 03:01 AM
hi guys it been a tiring week searching a job :cry: not much work done i am heavily behind schedules :cry: hope fully mari will help me speed up thing today dint do much texturing took a break did some concept lighting and composting sketch forgive me its a quick and dirty sketch in photo shop just wanted composition and lighting to be on paper i had bad experiences last time i did a character and was not sure about the lighting and composition so this time i want it clear so i can estimate the work left :arteest: crits and suggestion plz

02 February 2011, 05:15 AM
some rough quick previz in 3d

Hum i think i need the camera more close so the focus is on character with god rays from left and the back ground defocused :wip: give me ur crits guys

02 February 2011, 12:59 AM
hi been a while i am alive :wavey: still just been busy painting here is my work in progress of face still working on it just to show my work flow in mari and to get crits try to post a more complete one soon want to achieve more skin like look with spots and markings here is my ref and wip till



just added little skin texture to the left to test

STILL WORK IN PROGRESS WILL POST WITH FULL SKIN crits on work flow and over all welcome i am noob and appreciate suggestion :arteest:

02 February 2011, 08:53 AM
I'm liking the leather on the belt. It's got a lot of nice hue variation.

02 February 2011, 08:32 PM
thanks essex more updates coming soon

02 February 2011, 11:45 PM
Hardcore stuff, good luck!

02 February 2011, 12:25 AM
oh guys thank you so much means lot to me and keep me going thanks Tombery major update by tonight should finish the face today at-least some what then keep on tweaking the texture here is look at a close up of a tentacle

THIS is hand painted and then i will use real textures of skin to get more depth crits and suggestion welcome i seeing some amazing entries lets keep painting guys :arteest:

02 February 2011, 05:29 AM
good stuff...keep going...and i would like to know how can you upload more than 5 images...i am not able to upload more that 5...pls do reply and tht wil a great help...thanks..

02 February 2011, 06:20 AM
Really nice detail work. How many channels do you've got goin?

02 February 2011, 02:53 PM
hi guys thanks you guys are awesome such thnak you for encouraging me guys means lot to me in hard time i going through without a job . thanks manoj and h bomb i have seen you work you guys love you character H bomb in your portfolio have great work . learnig so much from the from all the people

regarding the channels i am just painting in colour right now will paint normal , bump , and spec and reflection should finish the face today

manoj99 the way u can upload multiple images is through an external image manger like say

u sign in for free upload the image will give u a direct link then past the direct link in ur post
like this *THE DIRECT LINK* Remove the astrex just wanted to show you the format i will pm you to and post the method in your thread still you have difficuty just msg me back :thumbsup: guys

02 February 2011, 04:43 PM
Thanks for the input lightrig and thanks for the imageshack tip!

So far I love your belt and the skin is really awesome. Can't wait to see the added normal and spec! Keep up the work!

02 February 2011, 12:19 AM
wip of head not really happy needs so much work i will try and finish as much i can but now i have to work on other parts this is the colour channel bump is still left

02 February 2011, 12:26 AM

Quick dirty test in maya with a blinn

02 February 2011, 12:34 AM

i have to make the bump fix the area near the eyes add wrinkles and also have to add more contrast near the joining of tentacles and add some more markings i will try my best to do all this any more crtics go ahead and shoot it out i will try my best to fix them as much as i can

happy painting guys will come with updated tomorrow night keep painting guys :arteest:

02 February 2011, 06:35 AM
Hi Ashish,
Thank you very much for helping me out and I really appreciate that you had given me a detailed set of instructions.

It was very helpful. I have also liked your work...Wish you all the best for this contest.

02 February 2011, 03:12 PM
hi guys some new updates started working on the clothes went for more brownish tone though i thought earlier i would go with blue but then i liked the darker tone in brown some of the renders and screen grabs i am having hard time making it look like cloth if u have any suggestion or advice just let me know i have big problem with bump i tied to make bump map but it dint feel right so later did a procedural maya cloth bump also i just would want to know how do u make the bump look right in close up as well as further off is there a way of doing it other then manual change value any ways do give me ur crits guys

and manoj 99 no problem . hope work is going good ur face textures look really nice best of luck guys :thumbsup: keep :arteest:

02 February 2011, 03:17 PM

02 February 2011, 03:25 PM

IN This case i have decreased bump and increase the velvet feel is there a bettr soloution to get cloth like feel

And this is my mari file plz do give me you suggestion and crits do you guys think it to clean let me know :thumbsup:

02 February 2011, 07:05 PM
odd some of my friends cant see the images can you guys see them if not let me know i can see them

02 February 2011, 06:47 AM
I am really liking the look for the cloth you have going, but I feel like maybe the bump on the lapel and buttons are a tad too much. But its a cool concept, I'm excited to see it completed!

03 March 2011, 03:17 AM
laurahohman thanks really appreciate it yes the bump is way to high will sort it out thanks

some more wip in progress i want to complete all the texturing by 4 latest so i can set the shaders and lights and render and composite him need to really hurry up now should have started earlier :banghead: any ways here are my colour maps of hand and eye no shaders no bump eye ball needs work :arteest:

03 March 2011, 03:20 AM

03 March 2011, 03:23 AM

Eye ball needs loads of work ahhhh i need 4 hands 2 systems :hmm: i going crazy

any ways :thumbsup: of luck guys keep :arteest:

opps and one last update worked on face just a test i will see if i go with earlier one or this one just added marking what do u guys thinks

03 March 2011, 10:12 AM
I'm liking the markings. The texture is looking a little soft on the head so any harder edged detail is going to help.

03 March 2011, 11:57 AM
thanks essex

03 March 2011, 03:04 AM
ok some more wip i having too hurrryy up a lot and this are my wips finshed few things like scarf 50 percent of the hand and legs and stuff will post the update sooon for now i sharing the leather belts and the leg armour just colour channel done :cry: any ways give me ur crits try my best to complete things latest by sat so i have a day to render

Have to make the inside bit dirty to clean right now but that should be quick :twisted: best of luck happy :arteest:

03 March 2011, 03:24 AM
ok soory some more uploads want to make the devil look like a genral so his clothes are really new and nice the only thing old are his prosthetic limbs which he lost in a war and they had to treat him in the war those have never changed as he wants them as a remainder :argh: just thinking too much
any ways here are the updates

still working on face also not realyy happpy :cry: with it

03 March 2011, 03:27 AM
nice work lightrig loving the embroidery ! keep it coming :)

03 March 2011, 03:59 PM
finshed the pouch working on hands

03 March 2011, 01:57 AM
Wow, now that its getting down to done time, lots of images coming in. Looking really good and I really like what you have for your scarf, its really playful! And I'm still jealous of your stitching.

03 March 2011, 02:39 AM
i can send u a image file of my stitches i had big problem with them then i found a great image of stiches it on cg textures in cloth section it work much better for me :arteest:

03 March 2011, 02:45 AM
that'd be awesome. My email is Thanks a ton!

03 March 2011, 03:48 AM
daily uploades worked body finished one leg 100 percent the hand s done 75 percent and one leg is till left pants and boots are left hopefully will be done by tomorrow

OH by the way this are just colour channel

03 March 2011, 03:50 AM

:hmm: :arteest: SO MUCH WORK LEFT

03 March 2011, 09:16 PM
time for update finished all my maps phew now its about making them better adding stuff were i think it is lacking i was not sure if today or tomorrow is the last day so here are my up date this are just colour channels done with the bump will post some tweaked update later in the night first up first up i want to post some quick close up and some test of entire character to see colour harmony :arteest:

03 March 2011, 09:20 PM
The knee guard

03 March 2011, 09:25 PM

03 March 2011, 09:32 PM

played around with some marking tell me what u guys think does it look good or not if yes then i will add some on the face too

left hand has no marking will add a toatooo to his hand

03 March 2011, 09:37 PM

Might add some markings dint like the other face too dirty this one is more cleaner i want the shadier to look like that of a slimy squid

now some quick render to see if the colour are working or not let me know what u think

03 March 2011, 09:46 PM

all this renders were done with a lambart and just col map want to see if colours are working have to work more on eyes add veins and more colour variation also need to add over all dirth pass next thing on my agenda now time to have a small break been working 2 day staright oops and forgot the iris opps painting it right now best of luck guys will post some more updates at night happy :arteest:

best of luck :thumbsup: it been fun guys working with some awsome people thanks foundry and cgtalk love u mari

03 March 2011, 10:09 PM
some environment i build for him still very basic did it when i got :argh: with painting

03 March 2011, 05:51 AM
Looking good. Your jacket and everything turned out great! Wish I had had time to make a scene too, love the concept!

03 March 2011, 09:47 AM
thanks laura u have been great was really lovely to work on the challenge with all you guys and so much of positive energy around next stage to finish the shaders and environment refine the maps more and render him out

03 March 2011, 12:14 PM
sorry for reposting i not sure if it allowed to post now but just realized i dint post with 50 percent grey so this are my post with 60 percnt greay back ground also worked on eyes and some close up shot of the assets

Working on the face now adding more markings

03 March 2011, 12:27 PM
Wow, amazing! It's been awesome watching it progress and the result is really solid!
Best of luck!

03 March 2011, 07:38 PM
Are the posted finals Snapshots from within Mari? And in that case, how did you get it 50% gray? Only got 3 hours left from this post until it's 23.59 here in Stockholm/Sweden so fast answer would be good :)

03 March 2011, 07:44 PM
hi johan this are maya renders but if u take snap shot in mari as tga u can repalce the background as u get a alpha best of luck

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