View Full Version : Scanline render, skylight ignores the bump map. Please help.

02 February 2011, 03:00 PM
I have a mdoel with applied normal bump map in the bump slot with a value of 100. When i render with the lighttracer activated without any light in the scene i get this:

This is what i actually want to get, but i also i want to render to texture a diffuse map with little shadows. So here im putting a skylight in the sceene:
Lighttracer settings:

Rendering the image and:
Bang! There is no bump mapping at all... the shadow effects has gone. And the model lost its depth. Could someone help me with fixing this ?

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02 February 2011, 03:00 PM
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