View Full Version : Spawn, Kretin (3D)

10-18-2003, 08:51 AM (

Here's the latest on my Spawn model.

<edited by Tito: Image replaced with one hosted on CGNetworks gallery to prevent dead links.>

You can check out the WIP here:

Spawn WIP (

I'm posting it here now, cause this is all I'll be able to do on this model for a while. I do plan to create his cape, and an environment, and I'll keep working on it when I get a chance, but I'll be pretty busy until Christmas time, gotta book to finish, so I prolly won't get a chance to do more till then...

10-18-2003, 09:05 AM
hi! I really love this character. The modelling looks quiiite elaborated, and texturing too...

but the shader of that "black" part looks a bit plastic, only this little detail for me.

I specially like "his" eyes, you have made a good smoke effect.

Luck with the environment!!!:)


10-18-2003, 09:13 AM
KICK ASS !!! :surprised: :eek: :surprised :

no crits from me ...

10-18-2003, 09:13 AM
NICE work :thumbsup:

10-18-2003, 09:13 AM
Looks awesome...looks kinda like a plactic model...

good stuff!

10-18-2003, 09:15 AM
:eek: mannnnn thats awesome!!!!



Facial Deluxe
10-18-2003, 09:20 AM
Uuuuh, how comes I totally missed this one ?
Your work on this is huge, awesome !
How long did you work on this ?
:thumbsup: :wip: :buttrock:

10-18-2003, 09:21 AM
Hot! And yeah, that eye gas is perfect.
Chains look a bit too tentacle like (stiff on a wide curve) but that also kind a works with the toy-like surfacing.
I repeat: hot!

(might I ask if this is a reaction to too many cute critter works?)

10-18-2003, 09:23 AM
Woah !!!

The poses look fantastic, and some people have mentioned the plastic look, IMO that really makes it, does look like a miniature toy in my eyes...

Totally spot on work :thumbsup:


Just checked out the WIP thread, very enlightening... :drool:

Moo 4.5
10-18-2003, 09:24 AM
Woah thats choice man. Great model.

To me it looks like he's trying to make it look like the toys.

One quetion are you going to make the cape out of plastic or material?

10-18-2003, 09:32 AM
I love the textures! Bravo!!:thumbsup:

10-18-2003, 09:34 AM
Wow awesome!

Looks like you are a big fan of Todd McFarlane toys (McFarlaneToys).

I've been collecting the spawn comics from the beginning, love hes style.

The plactic looks right on, if you are going for the toy style.

Keep up the good work:)

10-18-2003, 09:34 AM
WOW! :thumbsup: Very cool modeling. :applause:

10-18-2003, 09:37 AM
Saw this earlier today in the WIPs. This is friggin fantastic. Two crits...the body texture - the organic black stuff, could use some more work. Second, You're losing a LOT of beautiful elaborate mesh detail with this dark texture. Show off your modelling skills!


10-18-2003, 09:42 AM
It's damn good, I Like the modeling, shaders, texture work and the lighting very much. (maybe feet need little more details) :) :thumbsup:

10-18-2003, 09:43 AM
ooo that looks really nice. There is something in your textures that bother me ( my opinion ) Now they look good but at first look they look to like this is somekind of a small toy.

i think this way your work look much better ( my thoughts )

anyway that's a great piece of work you've done. :thumbsup:

10-18-2003, 09:55 AM
The second picture and the pose on right. It looks like he is in 80s series Fame. I would like to see a cooler pose. Dont have an idea what kind of pose. Looks great anyways.

10-18-2003, 09:55 AM
Sorry for the dubble´post.

10-18-2003, 09:55 AM
I think it looks exactly like a toy, and thats what he wanted it to look like, its absolutely well done !!! Put it in MacFarlane's gallery, and no one will notice its not real !!

10-18-2003, 09:58 AM
EXCLELLENT!!!!! outstanding!!!!....
I have to agree with Emmanuel...its looks like a "real" toy.
great work!

10-18-2003, 10:23 AM
awessome !!
outstanding ...exelent ... marvelous..
jaw droping stuff...


5 star ..and i would give more if i could !!!!!:shrug: :beer:

10-18-2003, 10:32 AM
I think it looks exactly like a toy, and thats what he wanted it to look like, its absolutely well done !!! Put it in MacFarlane's gallery, and no one will notice its not real !! yeah i know that. And it look really good but i just say that in my opinion this will look much better if it's cartoon style.

nevertheless this is a great work and i love it. 5 stars for this

10-18-2003, 10:51 AM
Great Work Kretin!
It doesn't looks like CG at all!
I really love MacFarlane Toys.
Just one comment, I really dont like the background.

10-18-2003, 11:05 AM
I have a few of these figurines, and one of the issues you speak of, and I gotta say, until I saw the wireframe version, I thought they were photos of the figurines...
I totally dig it. Very well done... Please find time to do a 3d version of him perched on the steeple cross...

A 1600x1200 render for my desktop would be awesome...


10-18-2003, 11:10 AM
hey there... really great work...

what i like the most here is the model... fantastic... and that's by far the best component in my opinion...

what i don't like is his toy look... toy=not alive... i would prefer to see it alive...

also... i don't feel like that second pose suit him... he looks like he's dancing... funny...

A+ for model.... B for the rest.... ;)

10-18-2003, 11:29 AM
I am a big fan of McFarlanne's art...I really think this is greatly done! Awesome model.

Only crit is what other cgtalk users said: it looks too much like a toy. But if that's the look you wanted to give that's perfect then.

Probably with some environment and lightning it will look more real (well as real as a guy with a 'living' cape and moving chains, with green fire from his eyes, can be!).


10-18-2003, 11:45 AM
what i can say ... it kick asssssssssssssserrrrrrrrrrrrrrrrrr

10-18-2003, 11:48 AM
You just made me go and find all my Spawn Models (real ones) from series one and two, this is an amazing piece, like someone said, this will pass as a "real" toy model. Excelent work. :buttrock:

How did um make the texturing? all procedurals? I didn´t cath any UV distortion, is this a Subd or did u map it on a high res version? Share your secrets hehehe :applause:

10-18-2003, 12:01 PM

As someone who was watching this evolve, I'm so happy to see that is has turned out this well. Congratulations on making the front page!

10-18-2003, 12:03 PM
very nice!!!
I am downloading your demo reel now,but the speed is very low
:scream: :buttrock: :buttrock:

10-18-2003, 12:21 PM
Awesome mate!

Great pictures!

10-18-2003, 12:33 PM
hey!! wat can i say....awsome!!!
but just that overall it looks like the figurines from todd mcfarlance spawn toys......maybe the plastic look!! (or u purposely wanted it to be in that way??)

10-18-2003, 12:40 PM
Looks very nice! I much prefer this higher definition work to that of your cute cartoon characters. Good work.:thumbsup:

10-18-2003, 12:41 PM
hey jonny..
congartulation for the front page..
its alway make my heart go boum boum.. when i see cool lightwave work in the header !!
bravo :applause: :beer:

10-18-2003, 12:50 PM
holy shiznaz! very nice work!
Great textures and I love the eyes:eek:

10-18-2003, 01:20 PM
first to praise on the modelling, it's awesome character, man!!!! u had make SPAWN back!!!!ahahaha, anyway, i think the model's black part of the skin is a bit plastic-liked, looks like miniature SPWAN, but anyway u'd done a great job dude........keep on for the cape!!!!

10-18-2003, 01:24 PM

I'm in hyper fanboy just made my day with that model. I'm a huge fan of Mcfarlane too!

I've got a pic of me and Todd together but I don't have it scanned :( WE've both got the goofiest faces on, it's truly hilarious...not that it has anything to do with your model...other than he invented Spawn...and...I like your model.

Good job!

10-18-2003, 01:28 PM
i followed this in the wip forum. great work!
too bad you dont have time for the cape-

10-18-2003, 01:42 PM
Amazing Work man

10-18-2003, 02:28 PM
I agree with what someone said, now it looks like a toy

think you managed to mimik the reference waaaaay too much ;)

10-18-2003, 02:29 PM
Fantastic! I think the best way to show off these models would be in an animation where the plastic figures come alive. Perhaps on your workdesk, perhaps breaking free of all the little plastic strips that bind them into their retail boxes. Sure, it's been done before, but judging by what I'm seeing right now, you could do it better.
Just a thought. I have no critiques of the work you've presented, though. Just stunning.


10-18-2003, 04:03 PM
WOW:eek: that's awesome!!!
Amazing muscle and rigging work.:thumbsup:

10-18-2003, 04:26 PM
You gotta make the crouching on the top of a building pose TM hehe. I will be able to texture like that one day! I will! I must:)

Kel Solaar
10-18-2003, 04:49 PM
Nice modelling and setup!

10-18-2003, 04:57 PM
Very true to the comic.


10-18-2003, 04:59 PM
looks spawnerific!:buttrock:

10-18-2003, 05:24 PM
the first thing I had to do was look up at what catagory it was in( I linked form first page). I thought it was a painted sculpture. It looks great. I love it.

10-18-2003, 05:33 PM
I was following the WIP thread, and yes, this final result is so beautifull..modeling, textures, lighthing.... great job :) .. Nice poses 2! ;)

10-18-2003, 05:46 PM
Very nice bud. Great to see the final work. Very nice work on the bump/displacement(?) stuff. Now...I wonder how you did all that......hmmm.....snicker ;):p

10-18-2003, 06:32 PM
:beer: WOW

10-18-2003, 06:35 PM
:applause: He looks INCREDIBLE!

10-18-2003, 06:51 PM
This is truely amazing stuff, greatwork. were you going for the toy look ro just whatever. great stuff.


edit-what did you use to make your quicktime vr. thanks

10-18-2003, 07:58 PM
Awesome work man, congratulations!
And please keep them coming :)

See ya!

10-18-2003, 08:17 PM
Looks good but a bit on the plastic side in the texturing but maybe that's what you're trying for? Looks like the bump maps have a lo res amount of definition to them as the wrinkles appear to have the same amount of edge definition to them.

Maybe you should consider putting together a book on how to model this type of character for your next book. I don't really have any interest in the simple cartoony stuff but I might just go for a book on how you modeled and rigged this bad boy. Nice poses.

10-18-2003, 08:35 PM
great job man
i like your model moreover, texuture is pretty awesome.
i think you deliver toy-looking texutre very well


10-18-2003, 09:12 PM
awesome work Kretin! look just like action figures.

10-18-2003, 09:15 PM
thats unbelievable!!!!! inspiring work---

10-18-2003, 09:35 PM
Here are some shots of the actual toys that show identical poses..which I agree are a little odd for the character (very Marvel!) but IMO the cape makes all the difference. It adds a whole level of dynamic movement and impact that the pose needs. I have the Spawn figure 17 that has no cape and I wish it did. The "standing on skulls" pose is a lot more static, but again the cape makes it much more interesting.

Still, amazing work! :applause:

Now if you could add some dramatic lighting and a suggestion of an environment..hehe ;)


10-18-2003, 09:36 PM

10-18-2003, 09:36 PM

10-18-2003, 09:37 PM

10-18-2003, 09:44 PM
I know how I mess this..i simply don't go into the WIP section as much I useto but man have you change up your work. Fantastic.
Great work... please do the cape.

10-18-2003, 09:48 PM
This is way too good.

10-18-2003, 09:55 PM
kretin... what are the odds you'd be interested in doing a brief collaborative short using your Spawn?
PS Which app did you use? LW?

10-18-2003, 10:10 PM
Todd McFarlanne would be proud man. Kudos!

10-18-2003, 10:15 PM
Oh my god, you can't be serious! That's the most amazing thing I've seen on this forum yet. When I first say it I thought "what's a picture of a toy doing on a CG forum?" Now: ANIMATION!!! Haha. And the cape.... good luck with that one.

10-18-2003, 11:55 PM
OMFG . I think i just wet my pants, oops did it again, hehe
any what kretin this is some great work again. I love the textures even though they make the model look kind of plastic like the toy. but thats ok.
btw he did use LW AJE. Another reason why i love LW.:thumbsup: :drool:

10-19-2003, 12:24 AM
Verrry nice work! It truly is almost beyond any criticism... the plastic figure look is the only thing that you may wish to change, perhaps by tweaking the shaders. But it's really incredibly cool :))))

10-19-2003, 12:48 AM
Wow, so many replies. Thanks so much everyone :applause:

It is still a little plastic looking. That's partially because of the surfacing, mostly the lighting. Because I ran out of time I decided to leave tweaking the body surfacing until the cape and environment is done... then I'll do better lighting and get it looking more real. For now, because it's somewhat fitting I'm happy with the action figure look.

There's also still work to be done on his body textures, but there is a reason I couldn't finish them... more on that in future updates...

Facial Deluxe: work done so far is about 150 hours over 4 weeks. Alot of that was R&D though...

Dobermonk: Yeah, chains are currently just boned, the final version will be animated as hard bodies. And you're quite right, I've been hanging out to do something like this for a long time... a bit too much cartoony work in my folio.

Moo: Once the cape is done I will endevour to make him appear more real rather than toy.

Sil3: Surfaces are all UV'd textures, some over a procedural base though, and it's all subD. I'm hanging out to share my secrets, but I'm not allowed just yet... I will as soon as I am allowed though...

Mentat7: giggle :p

Katon: I rendered it to Lightwave's native QuicktimeVR format

Chewey: a book on human characters is planned after the cartoon one...

AJE: email me, we'll talk...

Thanks again to all who've replied, it's very encouraging :beer:

10-19-2003, 01:07 AM
look's like a good toy to me
nice work :thumbsup:

10-19-2003, 04:43 AM
oh, yeah, that's great! perfect model as if it was a real character!

10-19-2003, 04:43 AM
oh, yeah, that's great! perfect model as if it was a real character!

10-19-2003, 07:48 AM
Great model and materials.

10-19-2003, 08:11 AM
just one word ! azzzzzzkickin´ !

both thumbs up for that !

10-19-2003, 08:56 AM
Spawn is one of my favorite comic characters. Well done. :buttrock:

10-19-2003, 09:49 AM
That is really incredible. it looks like a actual toy you would buy. i didnt know if it was 3d or a ...sculpture...

10-19-2003, 12:15 PM
yeah,it´s a megaextrasupergood work.......I love it...
-please,can you describe how you made material which is on belts......please,please,please.....
_sorry for my bad english:surprised

10-19-2003, 03:06 PM
Your LW Mascot used to be my favorite of it's this one...Awesome work...get it over to the LW gallery asap!

10-19-2003, 05:00 PM
Really nice work Kretin....i'm with proton on this one:):wip:

10-19-2003, 06:50 PM
WOOOOOW. my first thought was is this a ...sculpture??? then i looked through your great WIP thread and realised what was going on. this is superb. i'm a huge spawn fan and its great seeing him in 3D. animation with cape and all those fancy things would finish me off!:) you should try doing some Samurai Spawn stuff hehe!:thumbsup:

10-19-2003, 11:41 PM
You are absolutely amazing. :surprised
Man...I don't even know what to say, but wow!

10-19-2003, 11:58 PM
Ive been following this post for a while now
and I must say that model is almost prerfect. Like a 9.9 except for the fact that its plasticy looking but then again it IS a toy so that makes it even cooler.

I have the Wings of redemption model do you think you can even pose this and model a pair of those huge wings as well? your on a role here.. I wish I could model like that!!

Good work!:thumbsup:


10-20-2003, 12:00 AM
In my opinion this model is even far better then the one they used in the movie.. If they used this model for the action scenes im sure it would of really kicked ass....

I cant wait to see the Cape... how are you going to animate that?

10-20-2003, 12:18 AM
Thanks again guys :)

krivakhranostaj: Belt is a crumple procedural as a base, then bump map for the cracks, seams, and indents which is also used in the diffuse and spec channels. Color is pretty basic, just a reddish base with a browny procedural over it.

Proton: on its way :)

RicoChet: I thought about doing wings early on, but then decided to go with the standard look, just influenced by the WOR figure.

Wow thanks :) Be cool if they used this look for the new movie...

Not sure exactly how I'll be animating the cape, needs some R&D, but I imagine it'll be a combination of bones and soft dynamics...

10-20-2003, 01:06 AM
thats incredible, i stared at it for 20 mins, going back to after I post this! the "wrist-guard" things are amazing, i like how you gave them a leather look---very true to the comic.

10-20-2003, 07:46 AM
Veri cool model! I like his plastic "effect"
but...the cape?

10-20-2003, 09:20 AM

10-20-2003, 09:20 AM

10-20-2003, 09:46 AM
i really like your work.
looks very realistic.


10-21-2003, 12:09 PM
Just can say that's great Job... Any animation??? :buttrock:

10-21-2003, 04:18 PM
nice models on your homepage.


10-21-2003, 05:18 PM
looks like you modeld the toy.

10-31-2003, 08:54 AM

11-02-2003, 01:33 AM
Dude - need the cape!!! Other then that its damn sick! :D

11-02-2003, 01:58 AM
Thanks for the positive comments :)

Cape and animation are planned, as soon as I can find the time...

11-02-2003, 07:48 AM
I have only seen your LW promo piece and I thought it was excellent but, THIS IS ROLLING! Very nicely modeled and textured. The render is fantastic! I really thought you were attempting to through people off by scanning a photo the spawn figure.
Like everyone else here, I would also love to see it animated. Maybe some old torn down buildings as a backdrop.

11-03-2003, 10:34 AM
Great work!:thumbsup:
nice kind of a pose that u ve used! i like it!:beer:

11-06-2003, 09:27 AM
:drool: Good!!!!!

11-07-2003, 12:58 AM
You've been awarded the CG Talk Choice Award, and your image has been added to the CG Networks/CG Talk Gallery (

If you'd like the PSD file of this award (for your own website or wherever), please email me and I'll send it to you.

Great work!

12-18-2003, 06:28 PM
Top rate character man. I thought it was a sculpture at first glance. great work!:buttrock:

12-18-2003, 08:02 PM
congratulations for the awards !!!!!
kretin rules !!!!!!:applause: :bowdown: :applause:

12-18-2003, 11:06 PM
Thanks guys :applause:

12-18-2003, 11:11 PM
Yeah, congratulations man, you deserve it!

12-19-2003, 03:24 AM
Any new updates on the Spawn Character?

12-20-2003, 10:36 AM
:bounce: Nice work! Good lighting!

12-20-2003, 10:38 AM
Good lighting.:bounce:

12-20-2003, 11:59 PM
Thanks again :) Oh and big thanks to CGTalk for the award :applause:

No new updates yet, but hopefully I'll find some time early in the new year to work on him some more...

12-21-2003, 02:28 AM
Hey Can you pose a wireshaded picture of your loe poly template you use to make the high definition one.

12-21-2003, 02:42 AM
Sure Julez :)

12-21-2003, 04:17 AM
Thank You!

Was this your idea or you git it from someone else. I had once though that making a low res would be great but never did anything to prove it. Your spawn model definitely fits the "mold" (pun intended). Is this your standard way of modeling now or this was a once time thing?

12-21-2003, 06:32 AM
Hehe, no it was just cause i was too lazy to draw a side view background image to model against :p I wasn't really trying to set a technique by doing it this way, but now that I've done it I may well use it again in the future.

The upside of doing it this way was that it did make it lots easier to model the detail without having to worry about the larger forms.

01-26-2004, 12:31 AM
So Kretin, you said that you used cylindical and planar UVs. Was the main torso UV cylinder mapped then patched up problem areas with planar? Just curious because I have been using the morph map method and manually unwrapping a heavy organic object is not much fun (to say the LEAST)!
Since you didn't have to torture yourself this way and still have excellent mapping, I thought I'd ask to see if I can spare myself of headaches next time around. :bounce:

01-26-2004, 03:16 PM
Kretin..any new pictures.
You animated this guy yet

01-27-2004, 02:36 AM
Ramon, everything "except" the body was cylidrical or planar UV mapped... the body UV and texturing was done in a 3D paint package so I didn't have the hassles of seams and stuff :p

Having said that, there are ways to unwrap a body while still minimizing seams, basically having a single seam along the back, which then goes down the inside of the legs, and along the back or underside of the arms. There are still the seams obviously, but doing it this way the seams are more managable than unwrapping in other ways. The trick to unwrapping it this way is to unwrap each part separately, then join them back up in the UV map.

Julez, unfortunately I won't have time to do any more real work on Spawn till later in the year, but I may be doing a short sample anim of him as he currently exists in the next week... I'll definitely post it up here if I get a chance to do it.

01-27-2004, 08:26 AM
Hey Kretin, Thanks a lot for your response,as always. So is body paint as nice to paint with as photoshop (I mean just the brushes and how smoothly they operate?
I guess that where you have seems from the unwelded areas, you could have a seperate map that patches up the seem through the use of an alpha channel to blend the "patch" map in.
If you didn't have Bodypaint is that how you'd do it?

Thanks so much for your participation on this forum!

08-30-2004, 07:04 AM
Oh my god. Its absolutely fantastic. I looked through the whole WIP thread, and it improved so much with every post. I love it.
It looks just like a figurine.


10-26-2004, 07:03 AM
spawn is one of my fav carachters, the things he does with that cape of his lol , if u are going to try and make his cape then good luck, i watched the movie and it looks so hard,
if u havent seen the spawn movie then i recomend u see it, and if u have seen it then i think u should try and make the little fat clown guy aswell,
once again it is great

-baleric :banghead:

10-26-2004, 07:42 AM
Hey Kretin, Thanks a lot for your response,as always. So is body paint as nice to paint with as photoshop (I mean just the brushes and how smoothly they operate?
I guess that where you have seems from the unwelded areas, you could have a seperate map that patches up the seem through the use of an alpha channel to blend the "patch" map in.
Hey Ramon, sorry I missed this one.

I used ZBrush to create the body textures. Here's a pic from ZBrush:

Without 3d painting it would have been much harder to match up textures, but certainly alpha channels would be the way to go. I used alphas extensively for the textures on the martin bird I created last year, basically layering different UV maps over each other by having an overlapping section for each map.

Thanks Jimmy_Dublo and Baleric. I plan to give him the cape at some point, as soon as I have some free time. I didn't think much of the cape in the movie, hopefully mine will be much better than that :p

09-28-2005, 06:05 PM
I Love This Guy

CGTalk Moderation
09-28-2005, 06:05 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.