View Full Version : When do we use a Multiply-Divide Node in Maya?

02 February 2011, 01:15 AM
I've seen this node used in rigging, but I'm not quite sure when it's ideal to use it. Thoughts, anyone?

02 February 2011, 02:09 PM
The three things I use it most for is to speed up objects, inverse objects and create stretch systems.

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02 February 2011, 02:09 PM
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