Just wanted to ask if anybody from You have some ideas about alternative ways of fluids caching. I mean i know i can use HWRB to speed Up workflow with hireZ Fluids or trying playblast - just for preview and viewport operations. Do You guyz use any inhouse software in DD or ILM/ similar houses to speed up workflows with hireZ fluids vieports ? I mean just Maya Fluids , no Houdini or other .... Dave, Wayne or other top Gurus any tips?
any help apreciated