View Full Version : Occlusion as Mask/Layer

01 January 2011, 03:42 AM
Hi all!

I was wondering if is it possible to use the mib_amb_occlusion shader as a mask/layer to blend two different shaders, and apply it to the same object?

If not, is there some other way to get this effect??

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01 January 2011, 03:42 AM
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