I'm new to Maya expression and I have to rig a airport board (departure/arrival as the old one with all the little plane rotating)
I make an attribute for the rotation of the plane which go to 0 and 1 and then put this expression to a controller :
Colonne_01|Lamelle_01|Lamelle1.turn = abs(sin(ControlShape.translateX))
The problem is that the animation go well from 0 to 1 but then, the animation reverse from 1 to 0.
Are they an expression which can make a loop from 0 to 1 ?