View Full Version : Instancing curves/rib archives with shave/maya fur

01 January 2011, 12:47 AM

I'm trying to build a simple feather soultion in maya.

I'm rendering to 3delight, so my current idea is to make a feather as an RiCurve (probably just using paint effects), and than instance that based on fur.

I checked out Shave, but it can only instance polys, not curves rib archives. No luck with maya fur either.

Anyone got any ideas? I'll rather use a fur solution, lots of advantages like dynamics.


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01 January 2011, 12:47 AM
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