Here's what I regret more. Since then I've been working a rubbish retail job full time to pay off credit cards/overdrafts etc. Basically, Ive been wasting my time. Now I have paid off my debts, I have dropped my hours to 2 days a week so i have lots of spare time to give this a shot.
I want to give 3d a second chance, even if I never get good enough and I get a job in 3d at least I can tell myself that I tried. So I want to start putting together a portfolio.
So heres my first attempt at zbrush (its changed a lot since I last used it!)
Ive already retopologized it in 3ds (I wish we had the graphite retopology tools at uni!) and brought it back into zbrush, however here's where I get stuck. I'm really struggling to create realistic skin pores & wrinkles on him. Would you do the texture first or the high frequency detial? or would you just leave the skin pore for the texture map? How do most people go about achieving believable skin?
Feedback and criticism is more than welcome!!
And, yes i stole the eyes from the generic head model. :P