View Full Version : Softwares and Solvers for Fluid Simulations

01 January 2011, 12:18 AM
Hello everyone,
I've decided to develop some research that I could't completely realize during my Master Thesis, really hope you guy's can help me here a bit. Softwares and their solvers was one the steps I could't completely fulfill because of some doubts from my behalf and also because my research could only take half the way.

Maya Fluids - Grid based + Height Field + Semi - Lagrangian;

Maya nParticles - Particle based + SPH;

Realflow - Particle based + SPH + Hybrid Fluid (grid & particle based);

Houdini - Particle & grid based + SPH + Semi-Lagrangian for Pyro right? + FLIP fluid is a hybrid between volumetric fluid and SPH fluid;

Blender - Particle based + Lattice Boltzmann method;

Softimage - Particle based + SPH ICE + Lagoa Multiphysics uses an unified solver to simulate different materials but what kind? Eulerian, Lagrangian, Hybrid?

Fume Fx (3ds Max) - Grid based + Semi-Lagrangian;

Naiad - I think it uses an hybrid solver right? Some doubts here. I know it has a dynamic solver and a simulation framework able to create liquid and gases effects.

Glud3D (3ds Max, Maya & Softimage) - Particle based + SPH or Lattice Boltzmann method?

Phoenix FD (3ds Max) - Grid based + Semi-Lagrangian right? Similar to Fume Fx?

Effex (C4D) - Grid and Particle based right?

Turbulence 4D (C4D) - Grid based + Semi-Lagrangian?

Dynamite Voxel Engine (Lightwave 3D) - Grid and Particle based?

PhyFluid3D - none information available.

Hope I can get some help here.
I'll continue with my research.
I think all of us that love fluid simulations would love it.
Thanks in advance.

01 January 2011, 05:34 AM
What kind of research you are doing?? You can get all technical info on products official support page respectively.

01 January 2011, 09:56 AM
I'm just trying to finalize something that wasn't completely clear in my Master Thesis and not all this information is available products official support page.

01 January 2011, 09:56 AM
Robert Bridson words, in response to my email:
"The provided fluid dynamics options right now are a FLIP liquid simulation, a "DEFLIP" liquid simulation (roughly speaking a hybrid between FLIP and Particle-Level-Set methods), and a fully Eulerian gas simulation."
I'll continue my research and editing the first post as I'm getting results, really appreciate all the help.

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