First: I created the object, UV-mapped it, turned it into a nCloth object. This is where it goes to shit, as my UV-map gets completely jumbled. I googled for my answer at first, of course, but the only thing said that related to my problem was that i should project the uv map on the input mesh (which i thought i had done, as i UV-mapped the object before applying the nCloth modifier). The UV mapping is still there, if i open the UV editor, not the standard UV set but a custom one i made, but it doesnt appear in the UV linking editor.
How do i sort this mess out?
Secondly: When i test the animation, my banner bounces around and stretches a whole lot, no matter how high i set the stretch resistance. Because its supposed to look like its made out of a rather thick and non-stretchy (didnt wanna say rigid, as its supposed to blow in the wind, without stretching like worn-out spandex), i need to sort this bit out.
So, how do i make my banner non-stretchy?