A few years ago I spent a long time working on a super rig for a female character. I was using skin (modifier) and added lots of extra bones that kind of acted like a rudimentary muscle system I suppose. I could never really get the realistic results I wanted but below are
a few of my renders.
Some of these look ok simlpy because I rendered them from angles and using poses that worked. Other poses just distorted the mesh in horrible ways.
Looking at some of the more complex muscle based rigs online it seems obvious that in Maya and XSI at least you can get skin meshes to slide over and get direct skin weighting from the SURFACE of the muscles, not just envelopes that track the scale, position and orientation of the bones/muscles like the ones I setup.
Forgive me if this is a simple question but I'm getting a bit rusty having not looked at this project for quite some time.
Thanks for any guidance on this.