I made ramp for some particle attribute , and input V on ramp is particle age.
Then if i want to make manual connection , i open hypershade , delete this connection i make manual connection , this time to uCoord particle do not update.
Is this bug or...?
I do not want to constantly delete array mapper etc just to change inputs.
Actually nothing changes if you modify flow other way , input ramp in some other node and than to array mapper.
How to solve this?