View Full Version : Concept SMC 5 (1.10.2011 to 2.14.2011)
01 January 2011, 11:08 AM
I am not sure where MSus is but I am sure that he would want me to put up something in case he is busy. So I decided to put up the next Concept session, January -February.
The concept comes from a half life 2 mod and the model was called valkyrie, link beneath.
Concept SMC 5.
Concept SMC 5 (1.10.2011 to 2.14.2011)
Reference link and Copyright owner:
Reference link and Copyright owner:
Time limit is 5 hours. As before shading, texturing and lightning are not included in the time limit and are optional. So you can spend as much as time on them as you want.
Please post your WIPs, problems, comments about your or others workflow in this thread.
Have fun modelling!
01 January 2011, 06:56 PM
cool concept, I'm going to attempt this one hopefully this weekemd
01 January 2011, 08:36 PM
Saweet! I'll definitely jump in on this one!
01 January 2011, 02:34 AM
2 hours in got the rough shape blocked in. Definitely going to take this one full swing and eventually import the model pieces in to Z-Brush and do a high-res sculpt.
01 January 2011, 11:24 PM
roxburry, real awesome, gonna look forward to your finished piece. :)
Gonna see if I can try something out for tomorrow.
Has anyone of you guys heard from MSus?
01 January 2011, 04:43 AM
Gah!! There's never enough time...grumble, grumble, grumble. *sigh. But! Did get some of it done in time!
01 January 2011, 09:59 AM
roxburry, that's killer awesome, wow real inspirational. :)
01 January 2011, 04:05 PM
ok I had to start on this since I got so inspired by roxburry's.
I started with detailed parts, perhaps not the smartest way to go but it is what I find interesting at the moment. Btw I modeled a bit differently this time, started with planes and then made them solified. I feel much more control this way.
Some parts are freestyled, perhaps too much? lol ah anyway.
2 hours and 20 minutes
01 January 2011, 04:47 PM
#drools. Very nice!
Yea I went the traditional route and box modeled...definitely more challenging (and not a good way) versus poly-plane modeling. Love the precision on your details!
01 January 2011, 09:50 PM
roxburry, thank you, appreciate it. :)
This is as far I am gonna take this one, ran out of time and it all became about simplifying and simplifying in a bad way.
4 hours and 30 minutes:
01 January 2011, 10:34 PM
@God-of-Zilla : :beer:
Very nice! Nice job on getting all the parts in (unlike myself...no commet)! And...thanks to your approach to modeling the parts I've decided to redo the entire model (without time constraints). Definitely like your approach of poly-plane modeling over box modeling...especially for organic style objects and figured it'd be good practice anyways! Thanks for the kick-in-the-butt to do it right!
01 January 2011, 06:53 PM
roxburry, very kind thank you. :beer: You know somehow I feel it is better to model without time constraints, I feel that I am getting further away from the speed genre altogether. However, it sure is a good way to get the feeling of the objects though to do a speedy tryout and then remodel just like you said. Your detail looks very nice.
Keep up the good work. :)
01 January 2011, 08:09 PM
I would agree that speed modeling definitely forces you to rush through proper layout, typology, etc just to make the deadline...but on the other hand, I've always found speed modeling to be one of the best ways of training my brain to visualize the object/poly layout before I even begin modeling. Plus it's always nice to find out where you're struggling most...and thus improve!
Update on the high-res version:
01 January 2011, 06:26 PM
roxburry, the hi res is wonderful, real good job. :beer: I really like how you solved the back rocket part on the boot, I never got to that part.
02 February 2011, 09:36 PM
roxburry, did you finish yours? :)
02 February 2011, 12:13 AM
Just about! Got tied up in a few other projects and haven't been able to get it quite finished. LAST PUSH FOR GONDOR....oh wait, scratch that.
Here are some renders from the WIP:
02 February 2011, 10:55 PM
roxburry, wow awesome, real good work. :beer:
02 February 2011, 10:33 PM
P.s. Thanks for the push on this one. Especially with the poly-plane modeling. Must say, even though this project isn't a "speed model" per-say...it was nice to get the practice in.
UPDATE: The Helmet.
02 February 2011, 11:53 PM
looking nice. great to see all those details actually modeled in. Id say judging from the original concept art, the legs might be a bit large too long and also maybe everything is a bit thicker / fatter that it is in the drawing. could be camera angles distortion adding to the fact.
02 February 2011, 12:27 AM
Forgot to post the finals: *again, not the speed model version, just the practice (extended) version.
02 February 2011, 03:18 PM
roxburry, yea I feel with the poly plane modeling it is easier to think around the object, sure is weird but the box feels limited. Thanks again for posting. :)
You sure did an amazing job with this, really impressive and good modeling. Wish I had more time on mine aswell but I have to stop at sparetime project these days since other stuff has to be done too.
What kind of timeframe did you get with the finished?
02 February 2011, 01:11 AM
wow. i'm at 30h and still not finished. :(
http://img806.imageshack.us/img806/5780/chips006nr1thmb.png (http://img341.imageshack.us/img341/3536/chips006nr1.png) :argh:
02 February 2011, 01:43 AM
@tetha: Rock on! Looks good. I think I ended up putting in a total of 32 hours into my modeling...but as much as I was ready for it to be finished, it was worth it once it finally came together! Keep it up.
02 February 2011, 07:56 AM
thanks roxburry, seeing you and god-of-zilla do really cool stuff to the concept convinced me to crack on with it! plenty of excellent obstacles in this one. 50k verts pushed and counting.
slight update : http://www.pasteall.org/pic/show.php?id=9152
02 February 2011, 07:43 PM
tetha, Awesome, very nice work. :thumbsup:
roxburry, thx for the time limit.
02 February 2011, 02:03 PM
hopefully this isn't saturating the thread but i've worked some more on the model.
(40 hours now)
click to view larger version. ( 100k verts, 1746*3654 px render )
03 March 2011, 01:01 AM
been looking at the Conecpt SMC'S for a while and now that ive finaly got a pc worth working on they kinda stoped coming.
Anyways hope they will come back soon, specialy since they look way more fun then the stuff my wife have found me once a week to make.
And the sad part is that her stuff is all ive gotten done since i finsihed my degree 4yrs or is it 3yrs ago? got no memory atm ><
03 March 2011, 01:01 AM
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