Me plus some friends are aiming to do a 3D movie but we're still onto our middle steps. The big question i have is about the character models.
Here's the thing: I wanted to know if you can create a full high res character in Zbrush, lower the subdivision and export low sub model to maya (for rigging and animation) and then, export a high subdivision displacement map to maya, from Zbrush.
The prob is, i've heard you first have to do a basic model in Maya, export to Zbrush, do an high res model and after only that, export displacement map to Maya.
So, how is it??