Now Iím working on a potential project where I would need to develop *highly realistic* rocket and missile engines with plumes of fire, sparks,smoke, etc. and Iím needing to get more up-to-speed with Particle flow. Does anyone have any general suggestions about:
01. tutorials, videos (preferred) or books that specifically relate to rockets and smoke effects
02. suggestions on whether or not I need other plugins like FumeFX or Krakatoa to do the job right
03. recommended workflows for integrating these effects into animated scenes
I hate to put up such broad questions, but the more I research about Particle Flow and related plugins, the more confused I get. So at the risk of sounding like a noob, help?!