View Full Version : Character: Alien

10 October 2003, 11:39 PM
Hello, let me know what you think.
2954 Tris and one 512 texture map.

10 October 2003, 06:54 AM
Wow, no ones given you any feedback yet... so I will :D

Overall, not bad. I like the whole alien idea. It may be a little overused, but the cartoony look is cool.

I likey... can I see the wire? I want to see where all those 2954 tris went too. :)

10 October 2003, 10:46 AM
looks fine but almost 3k polys are 2 much for its look. Textures look flat, give the alien a bit more detail!

keep it up

10 October 2003, 01:56 PM
I can't imagine where all those tris went. If I were to guess I'd say it only looks like it would have 1000 tris -at most-.

But I like the texture. And the concept works

10 October 2003, 05:45 AM
ok, I painted it a little more. Let me know what you think. I feel like I am getting closer.

10 October 2003, 05:46 AM
here's a side.

10 October 2003, 05:48 AM
and a wire. Yeah, it is a lot of tris.

10 October 2003, 05:59 AM
I think his flesh tones look much better now.

10 October 2003, 07:47 AM
I quite like this model and think 3k is quite reasonable for a character with 4 arms.

I recommend re visiting your cloth work initially. Try being more subtle with your shadow/highlights and using reference for form.

All in all quite the nice model.


10 October 2003, 07:59 AM
wow, thanks. I am trying to get better with each model. Do you think I should use a bigger texture map? Is one 512 too small for a 3000 tri model?

10 October 2003, 06:51 AM
Texture resolution varies quite considerably between games and or systems.

For example unreal tournament 2003 runs two 1024x1024 per character. But on the other hand playstation two pushes a maximum of 256x256...

CGTalk Moderation
01 January 2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.