View Full Version : almost finished, but not.

12 December 2010, 03:24 PM

Hi everyone. This is something i have been working on for quite some time . Digital painting is something new to me and i considered it finished, but on advice of some people (that know way more about digital painting than me), am posting it here for more tips how to improve it. All comments are appreciated.

12 December 2010, 04:20 PM
Good work.

But is that a stingray on the left side of the painting? :blush:

12 December 2010, 11:11 PM
Looking good vi0lator2k!

Some things I noted:

Is her skin supposed to be blue or a skin tone in moon light ? If it's the latter, than it's too blue an dyou need to introduce a few skintoned hues.
Her right arm (with the dagger) is longer than her left.
What are those dents besides her belly?
The fallof of the orange light is too strong. If the lighting on the floor on the inside is that strong, it won't be that weak on the floor outside. That or the light on the floor on the inside is too strong.
Her left hand looks like it only has 3 fingers.

You have a few tangents:

The top of her head and the shadow behind her.
Her right palm and the bottom of the window behind her, and the fingertips and wall of the building. This makes it look like they're connected, while they're not.
Her left arm and the vertical inside of the window behind her, which then flows into her left thigh, again making them look connected.

It's better to have stronger overlaps or clear separation.

I have some links to tutorials / blogs on these subjects if you need additional info:
Tutorial on tangents, with examples (
Is Moonlight Blue, by James Gurney (

Looking forward to updates!

12 December 2010, 11:38 PM
Thanks , that`s a big list. I am going to try to fix it.

12 December 2010, 11:49 PM
Nah, it's not that big a list. I gave a 2 year old painting of mine a self critique the other day and it was about a full standard letter sized paper long ... :argh: Good luck!

12 December 2010, 12:28 AM
Looking good vi0lator2k!
What are those dents besides her belly?

Maybe she was with her boyfriend recently? :buttrock:

12 December 2010, 12:58 AM
That would explain the bloody knife ... ;)

12 December 2010, 03:25 AM
That would explain the bloody knife ... ;)


12 December 2010, 11:31 PM
Her right shoulder/neck area looks odd because of that slight yellow tint that's seeping through. Technically that area should be in shadow because of the hair on top of it.

I love the print texture you have for her top... it would be cool to see this on her slip also. Nice start!

01 January 2011, 09:26 PM
Small update.Trying different skin color, still fixing stuff mentioned on RicoD`s list..

01 January 2011, 11:15 PM
The skin looks better already! I think it could use more colour, but for the moment it no longer looks like she's part of the Avatar movie anymore. Good progress.

Small heads up: you created a new tangent between the tip of the dagger and her right thigh. Not sure if this was intentional.

Best wishes for 2011!

01 January 2011, 11:35 AM
Aanother update. I will start working on background now.

01 January 2011, 12:00 PM
I find the color of her skin, esp. the face, still a little blue-whiteish. Might be just me but it doesn't fit the environment lightning or at least seems somewhat inconsistent in itsself.

I think from her belly downwards it looks okay but the upper torso and face are to bright, pale and unappropriately contrasted.

01 January 2011, 05:09 PM
I really like the overall atmosphere and the mysterious soft and glowing quality of the skin in this new version. With a little more work I think it could be a fantastic piece.

There are a few things that bother me. First is the hand clutching the dagger, it looks sort of like a plastic hand, and the blood spatter looks like the kind of fine mist that would come out of a can of spray paint rather than stabbing someone. I would tone down the blood a lot, on the blade of the dagger as well...the consistency of blood would not cause it to stick like glue. Less is more.

Second I don't really like the expression in the eyes. Her expression seems to be saying, "can you help me find my mommy?" which doesn't go along with her being a cold-hearted back stabber. The shape of her eyebrows also doesn't look quite anatomically correct.

Third is the hair looks a bit too lumpy, especially on the right side of the head where there are a few large clumps with light showing through. Hair just doesn't lay like that. The hair over her left eyebrow has an odd shape that does not accentuate her face well.

01 January 2011, 05:33 PM

Make the handle of the dagger more visible in her hand. Or if not that, make that palm of her hand that's holding the dagger a little lighter.

And imo, the blood spatter on the right needs to be changed too.

01 January 2011, 11:45 PM
Thanks for advices guys. Am trying to fix right hand and the dagger.
Once that is done, i will redo the blood splatters.
Still working on it...

01 January 2011, 11:53 PM
wow very nice work... incredible actually.
Everything else has pretty much already been said ... but right off when I first looked at the piece... I was pulled in to the warms colors in the background inside of the structure...
To me visually she blends with walls more so because those warm colors make high contrast.
Those should probably be toned down some or made less prominent.

Then maybe an overlay hue over the back ground would separate her skin tone from that of the walls and ground a little better.

01 January 2011, 01:35 AM
The repaint of the hand shape looks a ton better.
I am not liking the references you found for the blood though...although they are less spattery, they still look very fake. Let's look at some real bloody hands.

This is a matador after executing a bull,

01 January 2011, 05:33 PM
i loved seeing the progression here.

01 January 2011, 11:05 PM
The guard/bolster on the knife is way too small in comparison to a typical knife. Look at the example stuh505 showed you, see how long the guard is on that knife/sword? You don't have to make yours that long but it would look more natural if it's longer.

Good job so far though...

01 January 2011, 10:48 PM
Another update. I tried to fix most of the problems that where mentioned. This pretty much final version. I`ll fix few tiny things but that`s it . I spent way too much time on this, and although i learned so much, i think it`s more fun to use knowledge on making something else.

01 January 2011, 11:10 PM
Hmm, I think her skin turned out too light in this version. The cast shadows on the walls and ground also seem to be somewhat random in value, suddenly changing values for no particular reason.

01 January 2011, 01:36 PM
I just added some smoke in background and foreground. That`s why shadows seem different i guess.

01 January 2011, 06:14 PM
Ah, I see. It doesn't really look like smoke though, more like random patches of light coloured groups. Smoke has volumetrics and form like anything else, so will respond to light the same way as more solid objects.

Also, it's strange that the light coming from the building is weaker and more orange first, than suddenly becomes lighter on the skin. Light is lineair and only gets weaker as it gets further from the source since it bounces from one particle to the other, leaving absorbed photons behind.

01 January 2011, 11:35 PM
It`s done. Thanks everyone for the feedback!

01 January 2011, 12:38 AM
vi0lator2k, she looks a bit too clean for a knife stabber. selective splatter? :)

anyway, i know you're done but i don't like the pointers on the color you've been given. she's outside in the moonlight and i think your first pic was much better. always listen to feedback but in the end you should go with what feels right and sound logical

maybe it's just me but i'd prefer something like this. oh well, cheerio and good luck :)

01 January 2011, 12:44 AM
Thanks for feedback, like the idea of godrays. I`ll keep in mind that for next time since uploaded new version to portfolio already.

01 January 2011, 03:51 AM
Great progress with this, really enjoying it. That is some serious reference you have found to use :)

01 January 2011, 09:45 PM
Last changes (for real this time) with some tips from Creeto. Previous version is already in the gallery, but this is what is on my PC. Thanks everyone for help. :)

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