Piotrek255
12 December 2010, 12:28 PM
Hi
quick summary of what the script should do:
I need a script that would merge new models with bones/animation/helpers etc. from some other max file (names would be the same) to my original max file with beauty pass settings/material setup, and the newly merged models would replace the old ones and inherit their materials, position and linking information.
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more detailed explanation:
I noticed that not all actions are visible in maxscript listener, the two major ones i need are linking objects to one another, loading xaf animation format and importing/merging/replacing materials. The thing i would like to achieve is:
I have one assembly scene with my beauty pass setup
then i create additional scenes
I get a new model with new animation in a separate scene file (names are the same)
now i need to merge the new model to all of the scenes so that materials/linking/animation are the same.
I have a nice script that opens all my max files and executes custom maxscript file before opening the next max file. I could just copy and save to maxscript file what i got from maxscript listener when merging new models to my assembly scene. Then just load it to the script i already have and it would open the other render pass scenes and execute the same actions.
quick summary of what the script should do:
I need a script that would merge new models with bones/animation/helpers etc. from some other max file (names would be the same) to my original max file with beauty pass settings/material setup, and the newly merged models would replace the old ones and inherit their materials, position and linking information.
---------------------------------------------------------
more detailed explanation:
I noticed that not all actions are visible in maxscript listener, the two major ones i need are linking objects to one another, loading xaf animation format and importing/merging/replacing materials. The thing i would like to achieve is:
I have one assembly scene with my beauty pass setup
then i create additional scenes
I get a new model with new animation in a separate scene file (names are the same)
now i need to merge the new model to all of the scenes so that materials/linking/animation are the same.
I have a nice script that opens all my max files and executes custom maxscript file before opening the next max file. I could just copy and save to maxscript file what i got from maxscript listener when merging new models to my assembly scene. Then just load it to the script i already have and it would open the other render pass scenes and execute the same actions.