View Full Version : Unroll Surface in Maya 2011?

12-30-2010, 12:28 AM
I want to build a cardboard model from an object in maya. The digital model is fairly complicated. Is there an operation similar to 'unfold surface' in rhino? Are polygons or NURBs preferable to achieve this?


12-30-2010, 06:19 PM
I just saw exactly what your looking for on creative crash. Here's a link to the plugin

12-30-2010, 06:51 PM
thanks, i'll check it out!

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