View Full Version : Unroll Surface in Maya 2011?

12 December 2010, 12:28 AM
I want to build a cardboard model from an object in maya. The digital model is fairly complicated. Is there an operation similar to 'unfold surface' in rhino? Are polygons or NURBs preferable to achieve this?


12 December 2010, 06:19 PM
I just saw exactly what your looking for on creative crash. Here's a link to the plugin

12 December 2010, 06:51 PM
thanks, i'll check it out!

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12 December 2010, 06:51 PM
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