View Full Version : spread out the particles in PFlow

12 December 2010, 04:26 PM
When spawning new generated particles from a collision test, is there a better way to spread them out like a cone-shape? I've tried to add a Speed node and increase the divergence, but the result isn't so good.

12 December 2010, 05:09 AM
Use a collision spawn test, and use it's divergence setting to spread out the new particles.

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12 December 2010, 05:09 AM
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