EDIT: THIS POST HAS BEEN MOVED TO THE MAYA RENDERING FORUM>Link (http://forums.cgsociety.org/showthread.php?f=87&t=944925)
I'm trying to figure out the best way to light this scene. I'm going for minimal lighting with rich blacks in shadows. The port holes should be the source for the light from the ocean, there is a light pool and one at the top of the door.
The last image is what i composited in Photoshop to give an idea of what I'm going for. I'm also interested in getting some caustics along the wall.
Do I need to use portals?
To achieve a sense of volume, do I need to use particles?
I feel as if i'm totally overlooking the simple and making this way more complicated.
I'm great full for any help I can get.