View Full Version : Uv set driven by blendshape

12 December 2010, 03:53 PM

I'm having a issue where we are using blendshapes on a model and the uv's get so distorted so we have to use different uv set for the different blendshapes.

Been trying to set it up with a choise node connected to a uvChooser but cant really get it to work for me.

Am i heading the wrong way with this setup, or does anyone have a good solution for this problem this would be a good time to spread some xmas joy..



CGTalk Moderation
12 December 2010, 03:53 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.