My question quite "simple" - how to force recalculate (compute) input shape by attribute changing?
The problem is:
I can compute affected output and delete (let say) face number 1245.
BUT. source shape isn't changed (and input still "Clean") so my "compute" method will delete another face with another pass.
Seems like "compute" will store result shape in the cache after face deleting. And with next "compute" the next face will be deleted from cached shape, not source on input.
To clean up result I need to move, for example, one vertex of the source mesh.
So, I need to get "fresh" source shape, not cached...
Help me please!