Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Jramauri - low poly studies

12-14-2010, 01:07 PM
Hi guys. I started some studies on low poly and I'm posting here to receive some feedback, as here on my country it's a bit difficult to find good material or courses about game art.

I've made this little girl as a starting point. Although she's not 100% I think I learned a lot. Anyway, crits and tips are still useful for next studies.





12-14-2010, 01:12 PM
This is a new char I started. I'm doing the concept yet, so any crits about design, painting, lighting, colors or whatever is welcome. She's just a regular sexy cartoonish girl, with exotic clothes. :)



and some corrections on shadows and skin tones (too dark and dead before)


12-15-2010, 12:23 PM
Update, with some progress on side view.


12-16-2010, 04:16 AM
This is the final concept.


12-20-2010, 06:31 PM
hey, just wanted to drop a note that you are on the right track.
the interest for game art especially lowpoly is very low here on cgtalk. for more crit and appreciation forums like polycount are better.
i like your cute and puppety look of your two girls.
the arms of your first girl look broken from front and the pose from side (shoulder/ arm area) doesn't look very relaxed. that is something you could improve so the animator has not to waste much time to relax her default pose before he starts to animate her.
the highlights on the skirt look too bright for my taste.if it isnt latex or other shiny material, i would turn it down much more. mostly base colour with nice shading is enough.

hope it helps,

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12-20-2010, 06:31 PM
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