View Full Version : Jramauri - low poly studies

12 December 2010, 01:07 PM
Hi guys. I started some studies on low poly and I'm posting here to receive some feedback, as here on my country it's a bit difficult to find good material or courses about game art.

I've made this little girl as a starting point. Although she's not 100% I think I learned a lot. Anyway, crits and tips are still useful for next studies.

12 December 2010, 01:12 PM
This is a new char I started. I'm doing the concept yet, so any crits about design, painting, lighting, colors or whatever is welcome. She's just a regular sexy cartoonish girl, with exotic clothes. :)

and some corrections on shadows and skin tones (too dark and dead before)

12 December 2010, 12:23 PM
Update, with some progress on side view.

12 December 2010, 04:16 AM
This is the final concept.

12 December 2010, 06:31 PM
hey, just wanted to drop a note that you are on the right track.
the interest for game art especially lowpoly is very low here on cgtalk. for more crit and appreciation forums like polycount are better.
i like your cute and puppety look of your two girls.
the arms of your first girl look broken from front and the pose from side (shoulder/ arm area) doesn't look very relaxed. that is something you could improve so the animator has not to waste much time to relax her default pose before he starts to animate her.
the highlights on the skirt look too bright for my taste.if it isnt latex or other shiny material, i would turn it down much more. mostly base colour with nice shading is enough.

hope it helps,

CGTalk Moderation
12 December 2010, 06:31 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.