I made a character using maya 7, attached geometry to skeleton and painted wieghts on it. when i move any part it works fine but when i use the slider for the eyelid blendshape it moves away from the skeleton. when modeling i did use the history on the original eyelid to help me model the target shapes but i deleted the history before making the actual blendshapes. I went over this a few times and cant find the soulution. can anybody please help me?