View Full Version : Baking out debris particles?
12-13-2010, 03:08 PM
Hey everyone, I have exploded a wall in maya using a shatter script called ktRrockShatter then using destructor 2.0 i have added all the elements to a particle emitter so that i can dynamically drive an explosion of the wall and debris. The thing i need to do now is to freeze the geometry at frame four or five and export it as an fbx so that it can be imported into Nuke, does anyone have an idea of how to do this? its pretty basic i just need still geometry of the debris but nothing seems to work! i found a couple of uninstancer scripts but they dont seem compatible with maya 2010