View Full Version : Script for converting CAT skeleton to max bones

12-12-2010, 12:16 PM

a dim memory of mine is trying to convince me that there was a script for some older version of CAT that was able to convert CAT skeleton to a hierarchy of standard max bones. I'm really not sure about this so I would appreciate if someone with better memory can clarify this.

If there was not such a script, does anyone know about some general script that would turn any hierarchy into maxbone chain?


12-12-2010, 01:27 PM
A quick and dirty way would be to export to fbx and import it back.
Don't know of any scripts that do this, but it shouldn't be that hard either.

12-12-2010, 01:44 PM
Thanks, I tried that but I'm getting dummy helpers as bones on import. I guess I could turn their Bone property on in Bone tools and be done with it. I think this will have to do if there is no other way.


12-12-2010, 04:23 PM
In bone creation rollout under animation, there should be a dropdown list call "Bone conversion".
switch it to "leave as bones".
than you get your bone back, no more dummy.

12-12-2010, 04:46 PM
That's fantastic, haven't used fbx much so I didn't notice that option.

Thanks a lot to both of you.

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12-12-2010, 04:46 PM
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