View Full Version : Script for converting CAT skeleton to max bones

12 December 2010, 12:16 PM

a dim memory of mine is trying to convince me that there was a script for some older version of CAT that was able to convert CAT skeleton to a hierarchy of standard max bones. I'm really not sure about this so I would appreciate if someone with better memory can clarify this.

If there was not such a script, does anyone know about some general script that would turn any hierarchy into maxbone chain?


12 December 2010, 01:27 PM
A quick and dirty way would be to export to fbx and import it back.
Don't know of any scripts that do this, but it shouldn't be that hard either.

12 December 2010, 01:44 PM
Thanks, I tried that but I'm getting dummy helpers as bones on import. I guess I could turn their Bone property on in Bone tools and be done with it. I think this will have to do if there is no other way.


12 December 2010, 04:23 PM
In bone creation rollout under animation, there should be a dropdown list call "Bone conversion".
switch it to "leave as bones".
than you get your bone back, no more dummy.

12 December 2010, 04:46 PM
That's fantastic, haven't used fbx much so I didn't notice that option.

Thanks a lot to both of you.

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12 December 2010, 04:46 PM
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