View Full Version : Character: Semi-human (doll-girl)

10 October 2003, 07:15 AM
Software: 3Dstudio Max 4.26

The image has been updated.

Feel free to comment on modelling, flaws, suggestions - anything really...!
And don't be afraid that I'll be hurt! Just throw it at me - it's the only way to learn.

aka SketchPad

10 October 2003, 07:01 PM
The lips (top of bottom and bottom of top) pull in too far.

The mouth area projects out a little too far as well. It resembles an animals muzzel right now.

10 October 2003, 07:33 PM
Yes, you are right!

Thanks! It'll be corrected with the next update.

More? Anyone?

10 October 2003, 04:26 PM

Subtle changes, chan you notice? Wich one would you prefer? The first or the second one?

Comment's on modelling anyone?

Thanks for your time,

10 October 2003, 04:20 AM

Ok, that one was ugly. check the next post.

10 October 2003, 05:05 AM

10 October 2003, 05:01 AM
Her skin is looking too realistic almost. If you are going for a doll look, dolls do not have pores or many of the imperfection we real humans have. All they have is extra plastic lines where the mold was.

10 October 2003, 08:41 PM
Thank you for your input,

The reason I made the "skin" like that is to clone the porcelain skin of a typical collectors -porcelain- doll.


10 October 2003, 10:52 PM
Oh. I guess I should of asked what kind of doll she was. Sorry hehe

11 November 2003, 01:13 AM
Nothing to be sorry about - you did what I wanted - posted your opinion, and belive me - it's important to me!

Thanks again! :)


11 November 2003, 04:49 AM
for a doll, she has a lot of pinches in her skin. the bags under her eyes are a little too much for a doll. or even a young girl of her age, for that matter. the bridge of her nose is also pinched to much. try and broaden that up. also, there's something wierd where her eyes connect to her nose; it looks like a little flab of skin. tighten that up. her eyelashes and eyebrows could use more hair.

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