I'm texturing a human head in Max, and I'm getting undesirable unwrapping results when I use a Cylindrical UV Map... what other shape do you suggest I use in its place?
10-12-2003, 07:33 AM
probably gotta take multiple planar maps then sew them together.
10-12-2003, 08:13 AM
01-16-2006, 08:00 AM
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