View Full Version : IK headache Maya e2011
12 December 2010, 10:23 PM
I have been experiencing significant problems rigging this character. I have double jointed knees on its legs and I want IK to rotate them equally. I have influence objects keyed to deform the knee area but they only look good when both joints are at equal rotation values. Is there an expression that will work or reordering of the inputs or something. This is really driving me crazy.