Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : The beginning of OFFICIAL Python for max?

12-02-2010, 09:26 PM

12-03-2010, 02:25 AM
Cheers for the link. IronPython implementation is nice but I am far more excited about the C# wrapper for the native API ! Hopefully they get it ready for max 2012 :drool:

12-03-2010, 04:39 AM

12-03-2010, 12:42 PM
Well a happy holidays to all. This is really going to help if it gets fully implemented in max at some point.

12-03-2010, 05:44 PM
I'm glad this is generating some interest! Personally, I'm very excited about this, and Chris has been doing a phenomenal job here. As you can imagine, this is still in the "experimental" stages, but this is a very promising start... stay tuned!

12-06-2010, 06:07 PM
And then god decided to take pity on thy Max users. It was then god gave the gift of mercy. And it was good.

12-07-2010, 11:27 PM
This is Marsel's work. I told everyone at work, that his stuff was gold, and see what happened. The man is a true genius. This is gonna change everything in tools development.


12-17-2010, 07:25 PM
Any word on how this is going? I'm quite excited to start messing with this :)

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12-17-2010, 07:25 PM
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